* clean up logic gate / edge detector components * logic gate usedelay support * new codersprite * PowerSensor component and system * add power sensor * port locale * fix * minecraft * fixy --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Prototypes;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// An edge detector that pulses high or low output ports when the input port gets a rising or falling edge respectively.
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/// </summary>
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[RegisterComponent, Access(typeof(EdgeDetectorSystem))]
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public sealed partial class EdgeDetectorComponent : Component
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{
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/// <summary>
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/// Name of the input port.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SinkPortPrototype> InputPort = "Input";
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/// <summary>
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/// Name of the rising edge output port.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SourcePortPrototype> OutputHighPort = "OutputHigh";
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/// <summary>
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/// Name of the falling edge output port.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SourcePortPrototype> OutputLowPort = "OutputLow";
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// Initial state
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[DataField]
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public SignalState State = SignalState.Low;
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}
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