Files
tbd-station-14/Content.Server/GameObjects/Components/MachineLinking/SignalSwitchComponent.cs
Paul Ritter 501156f84c makes conveyors to use machine linking & refactors machine linking a bit (#2464)
* makes conveyors to use machine linking & refactors machine linking a bit

* nullable errors

* temp commit, starting work on construction

* working recipies & graphs

* fixes crash

* makes items gravitate towards the center when on a conveyor

* makes conveyors take bool signal too

* ignores components clientside

* default arm
entitymanager
maxtransmitters
unsubscribe methods

* twowayLEVER

* _

* componentreference
struct

* yaml run
leverDefinitelyNotCopiedFromGirderNoNoNo dies today :(

* nullable

* no divide by 0

* making sloth happy

* space gone - happy?

* final fix

* yes

* adds item to lathe

* conveyor item -> conveyor assembly

* technology

* reviews ADRESSED

* Update Content.Shared/GameObjects/Verbs/VerbUtility.cs

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-19 00:53:46 +11:00

92 lines
2.5 KiB
C#

using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.MachineLinking
{
[RegisterComponent]
public class SignalSwitchComponent : Component, IInteractHand, IActivate
{
public override string Name => "SignalSwitch";
private bool _on;
public override void Initialize()
{
base.Initialize();
UpdateSprite();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _on, "on", true);
}
public void Activate(ActivateEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
}
public bool InteractHand(InteractHandEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
return true;
}
public void TransmitSignal(IEntity user)
{
_on = !_on;
UpdateSprite();
if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
return;
}
if (!transmitter.TransmitSignal(_on))
{
Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
}
}
private void UpdateSprite()
{
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, _on ? "on" : "off");
}
}
[Verb]
private sealed class ToggleSwitchVerb : Verb<SignalSwitchComponent>
{
protected override void Activate(IEntity user, SignalSwitchComponent component)
{
component.TransmitSignal(user);
}
protected override void GetData(IEntity user, SignalSwitchComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Toggle Switch");
data.Visibility = VerbVisibility.Visible;
}
}
}
}