Files
tbd-station-14/Content.Server/GameObjects/Components/CrayonComponent.cs
Exp 47ba7fc690 Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00

149 lines
5.3 KiB
C#

#nullable enable
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Linq;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class CrayonComponent : SharedCrayonComponent, IAfterInteract, IUse, IDropped
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
//TODO: useSound
private string? _useSound;
[ViewVariables]
public Color Color { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int Charges { get; set; }
private int _capacity;
[ViewVariables(VVAccess.ReadWrite)]
public int Capacity { get => _capacity; set => _capacity = value; }
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CrayonUiKey.Key);
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _color, "color", "white");
serializer.DataField(ref _capacity, "capacity", 30);
Color = Color.FromName(_color);
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Charges = Capacity;
// Get the first one from the catalog and set it as default
var decals = _prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
if (decals != null)
{
SelectedState = decals.Decals.First();
}
Dirty();
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
switch (serverMsg.Message)
{
case CrayonSelectMessage msg:
// Check if the selected state is valid
var crayonDecals = _prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
if (crayonDecals != null)
{
if (crayonDecals.Decals.Contains(msg.State))
{
SelectedState = msg.State;
Dirty();
}
}
break;
default:
break;
}
}
public override ComponentState GetComponentState()
{
return new CrayonComponentState(_color, SelectedState, Charges, Capacity);
}
// Opens the selection window
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
UserInterface?.Toggle(actor.playerSession);
if (UserInterface?.SessionHasOpen(actor.playerSession) == true)
{
// Tell the user interface the selected stuff
UserInterface.SetState(
new CrayonBoundUserInterfaceState(SelectedState, Color));
}
return true;
}
return false;
}
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: false, popup: true,
collisionMask: Shared.Physics.CollisionGroup.MobImpassable)) return;
if (Charges <= 0)
{
eventArgs.User.PopupMessage(Loc.GetString("Not enough left."));
return;
}
var entityManager = IoCManager.Resolve<IServerEntityManager>();
var entity = entityManager.SpawnEntity("CrayonDecal", eventArgs.ClickLocation);
if (entity.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(CrayonVisuals.State, SelectedState);
appearance.SetData(CrayonVisuals.Color, Color);
appearance.SetData(CrayonVisuals.Rotation, eventArgs.User.Transform.LocalRotation);
}
if (!string.IsNullOrEmpty(_useSound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, Owner, AudioHelpers.WithVariation(0.125f));
}
// Decrease "Ammo"
Charges--;
Dirty();
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
UserInterface?.Close(actor.playerSession);
}
}
}