Files
tbd-station-14/Content.Server/Disposal/Mailing/DisposalMailingUnitSystem.cs

23 lines
597 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.Disposal.Mailing
{
public sealed class DisposalMailingUnitSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
private static void BodyTypeChanged(
EntityUid uid,
DisposalMailingUnitComponent component,
PhysicsBodyTypeChangedEvent args)
{
component.UpdateVisualState();
}
}
}