23 lines
597 B
C#
23 lines
597 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.Disposal.Mailing
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{
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public sealed class DisposalMailingUnitSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
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}
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private static void BodyTypeChanged(
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EntityUid uid,
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DisposalMailingUnitComponent component,
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PhysicsBodyTypeChangedEvent args)
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{
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component.UpdateVisualState();
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}
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}
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}
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