55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using Robust.Shared.Audio;
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namespace Content.Server.Guardian
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{
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/// <summary>
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/// Given to guardians to monitor their link with the host
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/// </summary>
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[RegisterComponent]
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public sealed partial class GuardianComponent : Component
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{
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/// <summary>
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/// The guardian host entity
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/// </summary>
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[DataField]
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public EntityUid? Host;
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/// <summary>
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/// Percentage of damage reflected from the guardian to the host
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/// </summary>
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[DataField]
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public float DamageShare { get; set; } = 0.65f;
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/// <summary>
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/// Maximum distance the guardian can travel before it's forced to recall, use YAML to set
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/// </summary>
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[DataField]
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public float DistanceAllowed { get; set; } = 5f;
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/// <summary>
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/// If the guardian is currently manifested
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/// </summary>
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[DataField]
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public bool GuardianLoose;
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/// <summary>
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/// Sound played when a mob starts hosting the guardian.
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/// </summary>
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[DataField]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Effects/guardian_inject.ogg");
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/// <summary>
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/// Sound played when the guardian enters critical state.
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/// </summary>
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[DataField]
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public SoundSpecifier CriticalSound = new SoundPathSpecifier("/Audio/Effects/guardian_warn.ogg");
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/// <summary>
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/// Sound played when the guardian dies.
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/// </summary>
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[DataField]
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public SoundSpecifier DeathSound = new SoundPathSpecifier("/Audio/Voice/Human/malescream_guardian.ogg", AudioParams.Default.WithVariation(0.2f));
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}
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}
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