Files
tbd-station-14/Content.Tests/Shared/BodySystem/BodyTemplateTest.cs
DrSmugleaf b051261485 Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.

* Updated submodule and also lost some progress cause I fucked it up xd

* First unfinished draft of the BodySystem. Doesn't compile.

* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.

* Many cleanup changes.

* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"

This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.

* Commit human.yml

* Updated a lot of things to be more classy, more progress overall, etc. etc.

* Latest update with many changes

* Minor changes

* Fixed Travis build bug

* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)

* Commit rest of stuff

* Latest changes

* Latest changes again

* 14 naked cowboys

* Yay!

* Latest changes (probably doesnt compile)

* Surgery!!!!!!!!!~1116y

* Cleaned some stuff up

* More cleanup

* Refactoring of code. Basic surgery path now done.

* Removed readme, has been added to HackMD

* Fixes typo (and thus test errors)

* WIP changes, committing so I can pull latest master changes

* Still working on that god awful merge

* Latest changes

* Latest changes!!

* Beginning of refactor to BoundUserInterface

* Surgery!

* Latest changes - fixes pr change requests and random fixes

* oops

* Fixes bodypart recursion

* Beginning of work on revamping the damage system.

* More latest changes

* Latest changes

* Finished merge

* Commit before removing old healthcode

* Almost done with removing speciescomponent...

* It compiles!!!

* yahoo more work

* Fixes to make it work

* Merge conflict fixes

* Deleting species visualizer was a mistake

* IDE warnings are VERBOTEN

* makes the server not kill itself on startup, some cleanup (#1)

* Namespaces, comments and exception fixes

* Fix conveyor and conveyor switch serialization

SS14 in reactive when

* Move damage, acts and body to shared

Damage cleanup
Comment cleanup

* Rename SpeciesComponent to RotationComponent and cleanup

Damage cleanup
Comment cleanup

* Fix nullable warnings

* Address old reviews

Fix off welder suicide damage type, deathmatch and suspicion

* Fix new test fail with units being able to accept items when unpowered

* Remove RotationComponent, change references to IBodyManagerComponent

* Add a bloodstream to humans

* More cleanups

* Add body conduits, connections, connectors substances and valves

* Revert "Add body conduits, connections, connectors substances and valves"

This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.

* Implement the heart mechanism behavior with the circulatory network

* Added network property to mechanism behaviors

* Changed human organ sprites and added missing ones

* Fix tests

* Add individual body part sprite rendering

* Fix error where dropped mechanisms are not initialized

* Implement client/server body damage

* Make DamageContainer take care of raising events

* Reimplement medical scanner with the new body system

* Improve the medical scanner ui

* Merge conflict fixes

* Fix crash when colliding with something

* Fix microwave suicides and eyes sprite rendering

* Fix nullable reference error

* Fix up surgery client side

* Fix missing using from merge conflict

* Add breathing

*inhale

* Merge conflict fixes

* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold

https://github.com/space-wizards/space-station-14/pull/1617

* Use and add to the new AtmosHelpers

* Fix feet

* Add proper coloring to dropped body parts

* Fix Urist's lungs being too strong

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes

Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-16 16:42:42 -07:00

54 lines
2.1 KiB
C#

using System.Collections.Generic;
using Content.Server.Body;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.UnitTesting;
namespace Content.Tests.Shared.BodySystem
{
[TestFixture, Parallelizable, TestOf(typeof(BodyTemplate))]
public class BodyTemplateTest : RobustUnitTest
{
[Test]
public void BodyTemplateHashCodeTest()
{
var a = new BodyTemplate();
var b = new BodyTemplate();
var c = new BodyTemplate();
var d = new BodyTemplate();
var e = new BodyTemplate();
a.Slots.Add("torso", BodyPartType.Torso);
a.Slots.Add("left arm", BodyPartType.Arm);
a.Connections.Add("torso", new List<string>() { "left arm" });
a.CenterSlot = "torso";
b.Slots.Add("left arm", BodyPartType.Arm);
b.Slots.Add("torso", BodyPartType.Torso);
b.Connections.Add("left arm", new List<string>() { "torso" });
b.CenterSlot = "torso";
c.Slots.Add("torso", BodyPartType.Head);
c.Slots.Add("left arm", BodyPartType.Arm);
c.Connections.Add("torso", new List<string>() { "left arm" });
a.CenterSlot = "torso";
d.Slots.Add("torso", BodyPartType.Torso);
d.Slots.Add("left arm", BodyPartType.Arm);
d.Slots.Add("left hand", BodyPartType.Hand);
d.Connections.Add("left arm", new List<string>() { "left hand" });
d.CenterSlot = "torso";
e.Slots.Add("torso", BodyPartType.Torso);
e.Slots.Add("left arm", BodyPartType.Arm);
e.Slots.Add("left hand", BodyPartType.Hand);
e.Connections.Add("left arm", new List<string>() { "torso" });
e.CenterSlot = "left hand";
Assert.That(a.Equals(b) && a.GetHashCode() != 0 && b.GetHashCode() != 0);
Assert.That(!a.Equals(c) && a.GetHashCode() != 0 && c.GetHashCode() != 0);
Assert.That(!d.Equals(e) && d.GetHashCode() != 0 && e.GetHashCode() != 0);
}
}
}