Files
tbd-station-14/Content.Server/GameObjects/Components/Kitchen/MicrowaveComponent.cs
DrSmugleaf b051261485 Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.

* Updated submodule and also lost some progress cause I fucked it up xd

* First unfinished draft of the BodySystem. Doesn't compile.

* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.

* Many cleanup changes.

* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"

This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.

* Commit human.yml

* Updated a lot of things to be more classy, more progress overall, etc. etc.

* Latest update with many changes

* Minor changes

* Fixed Travis build bug

* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)

* Commit rest of stuff

* Latest changes

* Latest changes again

* 14 naked cowboys

* Yay!

* Latest changes (probably doesnt compile)

* Surgery!!!!!!!!!~1116y

* Cleaned some stuff up

* More cleanup

* Refactoring of code. Basic surgery path now done.

* Removed readme, has been added to HackMD

* Fixes typo (and thus test errors)

* WIP changes, committing so I can pull latest master changes

* Still working on that god awful merge

* Latest changes

* Latest changes!!

* Beginning of refactor to BoundUserInterface

* Surgery!

* Latest changes - fixes pr change requests and random fixes

* oops

* Fixes bodypart recursion

* Beginning of work on revamping the damage system.

* More latest changes

* Latest changes

* Finished merge

* Commit before removing old healthcode

* Almost done with removing speciescomponent...

* It compiles!!!

* yahoo more work

* Fixes to make it work

* Merge conflict fixes

* Deleting species visualizer was a mistake

* IDE warnings are VERBOTEN

* makes the server not kill itself on startup, some cleanup (#1)

* Namespaces, comments and exception fixes

* Fix conveyor and conveyor switch serialization

SS14 in reactive when

* Move damage, acts and body to shared

Damage cleanup
Comment cleanup

* Rename SpeciesComponent to RotationComponent and cleanup

Damage cleanup
Comment cleanup

* Fix nullable warnings

* Address old reviews

Fix off welder suicide damage type, deathmatch and suspicion

* Fix new test fail with units being able to accept items when unpowered

* Remove RotationComponent, change references to IBodyManagerComponent

* Add a bloodstream to humans

* More cleanups

* Add body conduits, connections, connectors substances and valves

* Revert "Add body conduits, connections, connectors substances and valves"

This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.

* Implement the heart mechanism behavior with the circulatory network

* Added network property to mechanism behaviors

* Changed human organ sprites and added missing ones

* Fix tests

* Add individual body part sprite rendering

* Fix error where dropped mechanisms are not initialized

* Implement client/server body damage

* Make DamageContainer take care of raising events

* Reimplement medical scanner with the new body system

* Improve the medical scanner ui

* Merge conflict fixes

* Fix crash when colliding with something

* Fix microwave suicides and eyes sprite rendering

* Fix nullable reference error

* Fix up surgery client side

* Fix missing using from merge conflict

* Add breathing

*inhale

* Merge conflict fixes

* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold

https://github.com/space-wizards/space-station-14/pull/1617

* Use and add to the new AtmosHelpers

* Fix feet

* Add proper coloring to dropped body parts

* Fix Urist's lungs being too strong

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes

Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-16 16:42:42 -07:00

485 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Body;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Kitchen;
using Content.Shared.Prototypes.Kitchen;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Content.Shared.GameObjects.Components.Body;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects.Components.Kitchen
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class MicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly RecipeManager _recipeManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
#region YAMLSERIALIZE
private int _cookTimeDefault;
private int _cookTimeMultiplier; //For upgrades and stuff I guess?
private string _badRecipeName;
private string _startCookingSound;
private string _cookingCompleteSound;
#endregion
#region VIEWVARIABLES
[ViewVariables]
private SolutionComponent _solution;
[ViewVariables]
private bool _busy = false;
/// <summary>
/// This is a fixed offset of 5.
/// The cook times for all recipes should be divisible by 5,with a minimum of 1 second.
/// For right now, I don't think any recipe cook time should be greater than 60 seconds.
/// </summary>
[ViewVariables]
private uint _currentCookTimerTime = 1;
#endregion
private bool _powered => _powerReceiver.Powered;
private bool _hasContents => _solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0;
private bool _uiDirty = true;
private bool _lostPower = false;
private int _currentCookTimeButtonIndex = 0;
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => _uiDirty = true;
private AudioSystem _audioSystem;
private AppearanceComponent _appearance;
private PowerReceiverComponent _powerReceiver;
private BoundUserInterface _userInterface;
private Container _storage;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _badRecipeName, "failureResult", "FoodBadRecipe");
serializer.DataField(ref _cookTimeDefault, "cookTime", 5);
serializer.DataField(ref _cookTimeMultiplier, "cookTimeMultiplier", 1000);
serializer.DataField(ref _startCookingSound, "beginCookingSound","/Audio/Machines/microwave_start_beep.ogg" );
serializer.DataField(ref _cookingCompleteSound, "foodDoneSound","/Audio/Machines/microwave_done_beep.ogg" );
}
public override void Initialize()
{
base.Initialize();
_solution ??= Owner.TryGetComponent(out SolutionComponent solutionComponent)
? solutionComponent
: Owner.AddComponent<SolutionComponent>();
_storage = ContainerManagerComponent.Ensure<Container>("microwave_entity_container", Owner, out var existed);
_appearance = Owner.GetComponent<AppearanceComponent>();
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
_audioSystem = EntitySystem.Get<AudioSystem>();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(MicrowaveUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!_powered || _busy)
{
return;
}
switch (message.Message)
{
case MicrowaveStartCookMessage msg :
wzhzhzh();
break;
case MicrowaveEjectMessage msg :
if (_hasContents)
{
VaporizeReagents();
EjectSolids();
ClickSound();
_uiDirty = true;
}
break;
case MicrowaveEjectSolidIndexedMessage msg:
if (_hasContents)
{
EjectSolid(msg.EntityID);
ClickSound();
_uiDirty = true;
}
break;
case MicrowaveVaporizeReagentIndexedMessage msg:
if (_hasContents)
{
VaporizeReagentQuantity(msg.ReagentQuantity);
ClickSound();
_uiDirty = true;
}
break;
case MicrowaveSelectCookTimeMessage msg:
_currentCookTimeButtonIndex = msg.ButtonIndex;
_currentCookTimerTime = msg.NewCookTime;
ClickSound();
_uiDirty = true;
break;
}
}
public void OnUpdate()
{
if (!_powered)
{
//TODO:If someone cuts power currently, microwave magically keeps going. FIX IT!
SetAppearance(MicrowaveVisualState.Idle);
}
if (_busy && !_powered)
{
//we lost power while we were cooking/busy!
_lostPower = true;
VaporizeReagents();
EjectSolids();
_busy = false;
_uiDirty = true;
}
if (_uiDirty)
{
_userInterface.SetState(new MicrowaveUpdateUserInterfaceState
(
_solution.Solution.Contents.ToArray(),
_storage.ContainedEntities.Select(item => item.Uid).ToArray(),
_busy,
_currentCookTimeButtonIndex,
_currentCookTimerTime
));
_uiDirty = false;
}
}
private void SetAppearance(MicrowaveVisualState state)
{
if (_appearance != null || Owner.TryGetComponent(out _appearance))
{
_appearance.SetData(PowerDeviceVisuals.VisualState, state);
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor) || !_powered)
{
return;
}
_uiDirty = true;
_userInterface.Open(actor.playerSession);
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!_powered)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("It has no power!"));
return false;
}
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand?.Owner;
if (itemEntity == null)
{
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You have no active hand!"));
return false;
}
if (itemEntity.TryGetComponent<PourableComponent>(out var attackPourable))
{
if (!itemEntity.TryGetComponent<SolutionComponent>(out var attackSolution)
|| !attackSolution.CanPourOut)
{
return false;
}
//Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, _solution.EmptyVolume);
if (realTransferAmount <= 0) //Special message if container is full
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("Container is full"));
return false;
}
//Move units from attackSolution to targetSolution
var removedSolution = attackSolution.SplitSolution(realTransferAmount);
if (!_solution.TryAddSolution(removedSolution))
{
return false;
}
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
return true;
}
if (!itemEntity.TryGetComponent(typeof(ItemComponent), out var food))
{
_notifyManager.PopupMessage(Owner, eventArgs.User, "That won't work!");
return false;
}
var ent = food.Owner; //Get the entity of the ItemComponent.
_storage.Insert(ent);
_uiDirty = true;
return true;
}
// ReSharper disable once InconsistentNaming
// ReSharper disable once IdentifierTypo
private void wzhzhzh()
{
if (!_hasContents)
{
return;
}
_busy = true;
// Convert storage into Dictionary of ingredients
var solidsDict = new Dictionary<string, int>();
foreach(var item in _storage.ContainedEntities)
{
if(solidsDict.ContainsKey(item.Prototype.ID))
{
solidsDict[item.Prototype.ID]++;
}
else
{
solidsDict.Add(item.Prototype.ID, 1);
}
}
var failState = MicrowaveSuccessState.RecipeFail;
foreach(var id in solidsDict.Keys)
{
if(_recipeManager.SolidAppears(id))
{
continue;
}
failState = MicrowaveSuccessState.UnwantedForeignObject;
break;
}
// Check recipes
FoodRecipePrototype recipeToCook = null;
foreach (var r in _recipeManager.Recipes.Where(r => CanSatisfyRecipe(r, solidsDict) == MicrowaveSuccessState.RecipePass))
{
recipeToCook = r;
}
var goodMeal = (recipeToCook != null)
&&
(_currentCookTimerTime == (uint)recipeToCook.CookTime);
SetAppearance(MicrowaveVisualState.Cooking);
_audioSystem.PlayFromEntity(_startCookingSound, Owner, AudioParams.Default);
Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), (Action)(() =>
{
if (_lostPower)
{
return;
}
if(failState == MicrowaveSuccessState.UnwantedForeignObject)
{
VaporizeReagents();
EjectSolids();
}
else
{
if (goodMeal)
{
SubtractContents(recipeToCook);
}
else
{
VaporizeReagents();
VaporizeSolids();
}
if (recipeToCook != null)
{
var entityToSpawn = goodMeal ? recipeToCook.Result : _badRecipeName;
_entityManager.SpawnEntity(entityToSpawn, Owner.Transform.GridPosition);
}
}
_audioSystem.PlayFromEntity(_cookingCompleteSound, Owner, AudioParams.Default.WithVolume(-1f));
SetAppearance(MicrowaveVisualState.Idle);
_busy = false;
_uiDirty = true;
}));
_lostPower = false;
_uiDirty = true;
}
private void VaporizeReagents()
{
_solution.RemoveAllSolution();
}
private void VaporizeReagentQuantity(Solution.ReagentQuantity reagentQuantity)
{
_solution.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
}
private void VaporizeSolids()
{
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
{
var item = _storage.ContainedEntities.ElementAt(i);
_storage.Remove(item);
item.Delete();
}
}
private void EjectSolids()
{
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
{
_storage.Remove(_storage.ContainedEntities.ElementAt(i));
}
}
private void EjectSolid(EntityUid entityID)
{
if (_entityManager.EntityExists(entityID))
{
_storage.Remove(_entityManager.GetEntity(entityID));
}
}
private void SubtractContents(FoodRecipePrototype recipe)
{
foreach(var recipeReagent in recipe.IngredientsReagents)
{
_solution.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
}
foreach (var recipeSolid in recipe.IngredientsSolids)
{
for (var i = 0; i < recipeSolid.Value; i++)
{
foreach (var item in _storage.ContainedEntities)
{
if (item.Prototype.ID == recipeSolid.Key)
{
_storage.Remove(item);
item.Delete();
break;
}
}
}
}
}
private MicrowaveSuccessState CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
{
foreach (var reagent in recipe.IngredientsReagents)
{
if (!_solution.ContainsReagent(reagent.Key, out var amount))
{
return MicrowaveSuccessState.RecipeFail;
}
if (amount.Int() < reagent.Value)
{
return MicrowaveSuccessState.RecipeFail;
}
}
foreach (var solid in recipe.IngredientsSolids)
{
if (!solids.ContainsKey(solid.Key))
{
return MicrowaveSuccessState.RecipeFail;
}
if (solids[solid.Key] < solid.Value)
{
return MicrowaveSuccessState.RecipeFail;
}
}
return MicrowaveSuccessState.RecipePass;
}
private void ClickSound()
{
_audioSystem.PlayFromEntity("/Audio/Machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
var headCount = 0;
if (victim.TryGetComponent<BodyManagerComponent>(out var bodyManagerComponent))
{
var heads = bodyManagerComponent.GetBodyPartsOfType(BodyPartType.Head);
foreach (var head in heads)
{
var droppedHead = bodyManagerComponent.DropPart(head);
if (droppedHead == null)
{
continue;
}
_storage.Insert(droppedHead);
headCount++;
}
}
chat.EntityMe(victim, Loc.GetPluralString("is trying to cook {0:their} head!", "is trying to cook {0:their} heads!", headCount, victim));
_currentCookTimerTime = 10;
ClickSound();
_uiDirty = true;
wzhzhzh();
return SuicideKind.Heat;
}
}
}