* Things and stuff with grids, unfinished w/ code debug changes. * Updated submodule and also lost some progress cause I fucked it up xd * First unfinished draft of the BodySystem. Doesn't compile. * More changes to make it compile, but still just a framework. Doesn't do anything at the moment. * Many cleanup changes. * Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system" This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing changes made to 12d0dd752706bdda8879393bd8191a1199a0c978. * Commit human.yml * Updated a lot of things to be more classy, more progress overall, etc. etc. * Latest update with many changes * Minor changes * Fixed Travis build bug * Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :) * Commit rest of stuff * Latest changes * Latest changes again * 14 naked cowboys * Yay! * Latest changes (probably doesnt compile) * Surgery!!!!!!!!!~1116y * Cleaned some stuff up * More cleanup * Refactoring of code. Basic surgery path now done. * Removed readme, has been added to HackMD * Fixes typo (and thus test errors) * WIP changes, committing so I can pull latest master changes * Still working on that god awful merge * Latest changes * Latest changes!! * Beginning of refactor to BoundUserInterface * Surgery! * Latest changes - fixes pr change requests and random fixes * oops * Fixes bodypart recursion * Beginning of work on revamping the damage system. * More latest changes * Latest changes * Finished merge * Commit before removing old healthcode * Almost done with removing speciescomponent... * It compiles!!! * yahoo more work * Fixes to make it work * Merge conflict fixes * Deleting species visualizer was a mistake * IDE warnings are VERBOTEN * makes the server not kill itself on startup, some cleanup (#1) * Namespaces, comments and exception fixes * Fix conveyor and conveyor switch serialization SS14 in reactive when * Move damage, acts and body to shared Damage cleanup Comment cleanup * Rename SpeciesComponent to RotationComponent and cleanup Damage cleanup Comment cleanup * Fix nullable warnings * Address old reviews Fix off welder suicide damage type, deathmatch and suspicion * Fix new test fail with units being able to accept items when unpowered * Remove RotationComponent, change references to IBodyManagerComponent * Add a bloodstream to humans * More cleanups * Add body conduits, connections, connectors substances and valves * Revert "Add body conduits, connections, connectors substances and valves" This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20. * Implement the heart mechanism behavior with the circulatory network * Added network property to mechanism behaviors * Changed human organ sprites and added missing ones * Fix tests * Add individual body part sprite rendering * Fix error where dropped mechanisms are not initialized * Implement client/server body damage * Make DamageContainer take care of raising events * Reimplement medical scanner with the new body system * Improve the medical scanner ui * Merge conflict fixes * Fix crash when colliding with something * Fix microwave suicides and eyes sprite rendering * Fix nullable reference error * Fix up surgery client side * Fix missing using from merge conflict * Add breathing *inhale * Merge conflict fixes * Fix accumulatedframetime being reset to 0 instead of decreased by the threshold https://github.com/space-wizards/space-station-14/pull/1617 * Use and add to the new AtmosHelpers * Fix feet * Add proper coloring to dropped body parts * Fix Urist's lungs being too strong * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes Co-authored-by: GlassEclipse <tsymall5@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
634 lines
18 KiB
C#
634 lines
18 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(IInteractUsing))]
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public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IInteractUsing, IDragDropOn
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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#pragma warning restore 649
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public override string Name => "DisposalUnit";
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/// <summary>
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/// The delay for an entity trying to move out of this unit.
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/// </summary>
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private static readonly TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
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/// <summary>
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/// Last time that an entity tried to exit this disposal unit.
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/// </summary>
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private TimeSpan _lastExitAttempt;
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/// <summary>
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/// The current pressure of this disposal unit.
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/// Prevents it from flushing if it is not equal to or bigger than 1.
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/// </summary>
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private float _pressure;
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private bool _engaged;
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[ViewVariables]
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private TimeSpan _automaticEngageTime;
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/// <summary>
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/// Token used to cancel the automatic engage of a disposal unit
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/// after an entity enters it.
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/// </summary>
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private CancellationTokenSource? _automaticEngageToken;
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/// <summary>
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/// Container of entities inside this disposal unit.
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/// </summary>
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[ViewVariables]
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private Container _container = default!;
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[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => _container.ContainedEntities;
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[ViewVariables]
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private BoundUserInterface _userInterface = default!;
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[ViewVariables]
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public bool Powered =>
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!Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
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receiver.Powered;
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[ViewVariables]
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public bool Anchored =>
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!Owner.TryGetComponent(out CollidableComponent collidable) ||
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collidable.Anchored;
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[ViewVariables]
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private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
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[ViewVariables]
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private bool Engaged
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{
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get => _engaged;
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set
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{
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var oldEngaged = _engaged;
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_engaged = value;
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if (oldEngaged == value)
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{
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return;
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}
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UpdateVisualState();
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}
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}
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public bool CanInsert(IEntity entity)
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{
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if (!Anchored)
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{
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return false;
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}
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if (!entity.HasComponent<ItemComponent>() &&
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!entity.HasComponent<IBodyManagerComponent>())
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{
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return false;
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}
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return _container.CanInsert(entity);
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}
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private void TryQueueEngage()
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{
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if (!Powered && ContainedEntities.Count == 0)
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{
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return;
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}
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_automaticEngageToken = new CancellationTokenSource();
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Timer.Spawn(_automaticEngageTime, () =>
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{
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if (!TryFlush())
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{
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TryQueueEngage();
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}
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}, _automaticEngageToken.Token);
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}
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private void AfterInsert(IEntity entity)
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{
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TryQueueEngage();
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if (entity.TryGetComponent(out IActorComponent actor))
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{
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_userInterface.Close(actor.playerSession);
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}
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UpdateVisualState();
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}
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public bool TryInsert(IEntity entity)
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{
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if (!CanInsert(entity) || !_container.Insert(entity))
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{
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return false;
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}
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AfterInsert(entity);
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return true;
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}
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private bool TryDrop(IEntity user, IEntity entity)
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{
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if (!user.TryGetComponent(out HandsComponent hands))
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{
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return false;
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}
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if (!CanInsert(entity) || !hands.Drop(entity, _container))
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{
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return false;
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}
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AfterInsert(entity);
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return true;
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}
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private void Remove(IEntity entity)
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{
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_container.Remove(entity);
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if (ContainedEntities.Count == 0)
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{
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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}
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UpdateVisualState();
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}
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private bool CanFlush()
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{
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return _pressure >= 1 && Powered && Anchored;
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}
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private void ToggleEngage()
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{
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Engaged ^= true;
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if (Engaged)
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{
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TryFlush();
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}
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}
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public bool TryFlush()
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{
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if (!CanFlush())
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{
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return false;
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}
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var entry = snapGrid
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.GetLocal()
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.FirstOrDefault(entity => entity.HasComponent<DisposalEntryComponent>());
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if (entry == null)
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{
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return false;
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}
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var entryComponent = entry.GetComponent<DisposalEntryComponent>();
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var entities = _container.ContainedEntities.ToList();
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foreach (var entity in _container.ContainedEntities.ToList())
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{
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_container.Remove(entity);
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}
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entryComponent.TryInsert(entities);
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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_pressure = 0;
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Engaged = false;
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UpdateVisualState(true);
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UpdateInterface();
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return true;
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}
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private void TryEjectContents()
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{
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foreach (var entity in _container.ContainedEntities.ToArray())
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{
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Remove(entity);
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}
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}
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private void TogglePower()
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{
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if (!Owner.TryGetComponent(out PowerReceiverComponent receiver))
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{
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return;
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}
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receiver.PowerDisabled = !receiver.PowerDisabled;
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UpdateInterface();
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}
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private DisposalUnitBoundUserInterfaceState GetInterfaceState()
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{
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var state = Loc.GetString($"{State}");
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return new DisposalUnitBoundUserInterfaceState(Owner.Name, state, _pressure, Powered, Engaged);
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}
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private void UpdateInterface()
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{
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var state = GetInterfaceState();
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_userInterface.SetState(state);
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}
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private bool PlayerCanUse(IEntity player)
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{
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if (player == null)
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{
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return false;
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}
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if (!ActionBlockerSystem.CanInteract(player) ||
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!ActionBlockerSystem.CanUse(player))
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{
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return false;
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}
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return true;
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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if (!PlayerCanUse(obj.Session.AttachedEntity))
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{
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return;
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}
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if (!(obj.Message is UiButtonPressedMessage message))
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{
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return;
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}
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switch (message.Button)
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{
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case UiButton.Eject:
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TryEjectContents();
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break;
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case UiButton.Engage:
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ToggleEngage();
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break;
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case UiButton.Power:
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TogglePower();
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private void UpdateVisualState()
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{
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UpdateVisualState(false);
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}
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private void UpdateVisualState(bool flush)
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{
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if (!Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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return;
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}
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if (!Anchored)
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{
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appearance.SetData(Visuals.VisualState, VisualState.UnAnchored);
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appearance.SetData(Visuals.Handle, HandleState.Normal);
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appearance.SetData(Visuals.Light, LightState.Off);
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return;
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}
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else if (_pressure < 1)
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{
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appearance.SetData(Visuals.VisualState, VisualState.Charging);
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}
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else
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{
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appearance.SetData(Visuals.VisualState, VisualState.Anchored);
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}
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appearance.SetData(Visuals.Handle, Engaged
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? HandleState.Engaged
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: HandleState.Normal);
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if (!Powered)
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{
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appearance.SetData(Visuals.Light, LightState.Off);
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return;
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}
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if (flush)
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{
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appearance.SetData(Visuals.VisualState, VisualState.Flushing);
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appearance.SetData(Visuals.Light, LightState.Off);
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return;
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}
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if (ContainedEntities.Count > 0)
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{
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appearance.SetData(Visuals.Light, LightState.Full);
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return;
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}
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appearance.SetData(Visuals.Light, _pressure < 1
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? LightState.Charging
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: LightState.Ready);
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}
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public void Update(float frameTime)
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{
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if (!Powered)
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{
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return;
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}
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var oldPressure = _pressure;
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_pressure = _pressure + frameTime > 1
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? 1
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: _pressure + 0.05f * frameTime;
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if (oldPressure < 1 && _pressure >= 1)
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{
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UpdateVisualState();
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if (Engaged)
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{
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TryFlush();
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}
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}
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UpdateInterface();
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}
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private void PowerStateChanged(object? sender, PowerStateEventArgs args)
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{
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if (!args.Powered)
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{
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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}
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UpdateVisualState();
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if (Engaged && !TryFlush())
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{
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TryQueueEngage();
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction(
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"pressure",
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1.0f,
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pressure => _pressure = pressure,
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() => _pressure);
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serializer.DataReadWriteFunction(
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"automaticEngageTime",
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30,
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seconds => _automaticEngageTime = TimeSpan.FromSeconds(seconds),
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() => (int) _automaticEngageTime.TotalSeconds);
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serializer.DataReadWriteFunction(
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"automaticEngageTime",
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30,
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seconds => _automaticEngageTime = TimeSpan.FromSeconds(seconds),
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() => (int) _automaticEngageTime.TotalSeconds);
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}
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public override void Initialize()
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{
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base.Initialize();
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_container = ContainerManagerComponent.Ensure<Container>(Name, Owner);
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(DisposalUnitUiKey.Key);
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_userInterface.OnReceiveMessage += OnUiReceiveMessage;
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UpdateInterface();
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}
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protected override void Startup()
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{
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base.Startup();
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Owner.EnsureComponent<AnchorableComponent>();
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var collidable = Owner.EnsureComponent<CollidableComponent>();
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collidable.AnchoredChanged += UpdateVisualState;
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if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
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{
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receiver.OnPowerStateChanged += PowerStateChanged;
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}
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UpdateVisualState();
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out ICollidableComponent collidable))
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{
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collidable.AnchoredChanged -= UpdateVisualState;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
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{
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receiver.OnPowerStateChanged -= PowerStateChanged;
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}
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foreach (var entity in _container.ContainedEntities.ToArray())
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{
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_container.ForceRemove(entity);
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}
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_userInterface.CloseAll();
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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_container = null!;
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base.OnRemove();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if (!msg.Entity.TryGetComponent(out HandsComponent hands) ||
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hands.Count == 0 ||
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_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
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{
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break;
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}
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_lastExitAttempt = _gameTiming.CurTime;
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Remove(msg.Entity);
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break;
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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Loc.GetString("You can't do that!"));
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return false;
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}
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if (ContainerHelpers.IsInContainer(eventArgs.User))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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Loc.GetString("You can't reach there!"));
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return false;
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}
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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return false;
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}
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if (!eventArgs.User.HasComponent<IHandsComponent>())
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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Loc.GetString("You have no hands!"));
|
|
return false;
|
|
}
|
|
|
|
_userInterface.Open(actor.playerSession);
|
|
return true;
|
|
}
|
|
|
|
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
|
{
|
|
return TryDrop(eventArgs.User, eventArgs.Using);
|
|
}
|
|
|
|
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
|
|
{
|
|
return CanInsert(eventArgs.Dropped);
|
|
}
|
|
|
|
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
|
|
{
|
|
return TryInsert(eventArgs.Dropped);
|
|
}
|
|
|
|
[Verb]
|
|
private sealed class SelfInsertVerb : Verb<DisposalUnitComponent>
|
|
{
|
|
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
|
|
{
|
|
data.Visibility = VerbVisibility.Invisible;
|
|
|
|
if (!ActionBlockerSystem.CanInteract(user) ||
|
|
component.ContainedEntities.Contains(user))
|
|
{
|
|
return;
|
|
}
|
|
|
|
data.Visibility = VerbVisibility.Visible;
|
|
data.Text = Loc.GetString("Jump inside");
|
|
}
|
|
|
|
protected override void Activate(IEntity user, DisposalUnitComponent component)
|
|
{
|
|
component.TryInsert(user);
|
|
}
|
|
}
|
|
|
|
[Verb]
|
|
private sealed class FlushVerb : Verb<DisposalUnitComponent>
|
|
{
|
|
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
|
|
{
|
|
data.Visibility = VerbVisibility.Invisible;
|
|
|
|
if (!ActionBlockerSystem.CanInteract(user) ||
|
|
component.ContainedEntities.Contains(user))
|
|
{
|
|
return;
|
|
}
|
|
|
|
data.Visibility = VerbVisibility.Visible;
|
|
data.Text = Loc.GetString("Flush");
|
|
}
|
|
|
|
protected override void Activate(IEntity user, DisposalUnitComponent component)
|
|
{
|
|
component.Engaged = true;
|
|
component.TryFlush();
|
|
}
|
|
}
|
|
}
|
|
}
|