Files
tbd-station-14/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs
DrSmugleaf b051261485 Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.

* Updated submodule and also lost some progress cause I fucked it up xd

* First unfinished draft of the BodySystem. Doesn't compile.

* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.

* Many cleanup changes.

* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"

This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.

* Commit human.yml

* Updated a lot of things to be more classy, more progress overall, etc. etc.

* Latest update with many changes

* Minor changes

* Fixed Travis build bug

* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)

* Commit rest of stuff

* Latest changes

* Latest changes again

* 14 naked cowboys

* Yay!

* Latest changes (probably doesnt compile)

* Surgery!!!!!!!!!~1116y

* Cleaned some stuff up

* More cleanup

* Refactoring of code. Basic surgery path now done.

* Removed readme, has been added to HackMD

* Fixes typo (and thus test errors)

* WIP changes, committing so I can pull latest master changes

* Still working on that god awful merge

* Latest changes

* Latest changes!!

* Beginning of refactor to BoundUserInterface

* Surgery!

* Latest changes - fixes pr change requests and random fixes

* oops

* Fixes bodypart recursion

* Beginning of work on revamping the damage system.

* More latest changes

* Latest changes

* Finished merge

* Commit before removing old healthcode

* Almost done with removing speciescomponent...

* It compiles!!!

* yahoo more work

* Fixes to make it work

* Merge conflict fixes

* Deleting species visualizer was a mistake

* IDE warnings are VERBOTEN

* makes the server not kill itself on startup, some cleanup (#1)

* Namespaces, comments and exception fixes

* Fix conveyor and conveyor switch serialization

SS14 in reactive when

* Move damage, acts and body to shared

Damage cleanup
Comment cleanup

* Rename SpeciesComponent to RotationComponent and cleanup

Damage cleanup
Comment cleanup

* Fix nullable warnings

* Address old reviews

Fix off welder suicide damage type, deathmatch and suspicion

* Fix new test fail with units being able to accept items when unpowered

* Remove RotationComponent, change references to IBodyManagerComponent

* Add a bloodstream to humans

* More cleanups

* Add body conduits, connections, connectors substances and valves

* Revert "Add body conduits, connections, connectors substances and valves"

This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.

* Implement the heart mechanism behavior with the circulatory network

* Added network property to mechanism behaviors

* Changed human organ sprites and added missing ones

* Fix tests

* Add individual body part sprite rendering

* Fix error where dropped mechanisms are not initialized

* Implement client/server body damage

* Make DamageContainer take care of raising events

* Reimplement medical scanner with the new body system

* Improve the medical scanner ui

* Merge conflict fixes

* Fix crash when colliding with something

* Fix microwave suicides and eyes sprite rendering

* Fix nullable reference error

* Fix up surgery client side

* Fix missing using from merge conflict

* Add breathing

*inhale

* Merge conflict fixes

* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold

https://github.com/space-wizards/space-station-14/pull/1617

* Use and add to the new AtmosHelpers

* Fix feet

* Add proper coloring to dropped body parts

* Fix Urist's lungs being too strong

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes

Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-16 16:42:42 -07:00

318 lines
9.2 KiB
C#

#nullable enable
using System;
using System.Linq;
using Content.Shared.GameObjects.Components.Disposal;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Disposal
{
// TODO: Make unanchored pipes pullable
public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
private TimeSpan _lastClang;
private bool _connected;
private bool _broken;
private string _clangSound = default!;
/// <summary>
/// Container of entities that are currently inside this tube
/// </summary>
[ViewVariables]
public Container Contents { get; private set; } = default!;
[ViewVariables]
private bool Anchored =>
!Owner.TryGetComponent(out CollidableComponent collidable) ||
collidable.Anchored;
/// <summary>
/// The directions that this tube can connect to others from
/// </summary>
/// <returns>a new array of the directions</returns>
protected abstract Direction[] ConnectableDirections();
public abstract Direction NextDirection(DisposalHolderComponent holder);
public virtual Vector2 ExitVector(DisposalHolderComponent holder)
{
return NextDirection(holder).ToVec();
}
protected Direction DirectionTo(IDisposalTubeComponent other)
{
return (other.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).GetDir();
}
public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
{
var nextDirection = NextDirection(holder);
var snapGrid = Owner.GetComponent<SnapGridComponent>();
var tube = snapGrid
.GetInDir(nextDirection)
.Select(x => x.TryGetComponent(out IDisposalTubeComponent c) ? c : null)
.FirstOrDefault(x => x != null && x != this);
if (tube == null)
{
return null;
}
var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
if (!tube.CanConnect(oppositeDirection, this))
{
return null;
}
return tube;
}
public bool Remove(DisposalHolderComponent holder)
{
var removed = Contents.Remove(holder.Owner);
holder.ExitDisposals();
return removed;
}
public bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to)
{
var position = holder.Owner.Transform.LocalPosition;
if (!to.Contents.Insert(holder.Owner))
{
return false;
}
holder.Owner.Transform.LocalPosition = position;
Contents.Remove(holder.Owner);
holder.EnterTube(to);
return true;
}
// TODO: Make disposal pipes extend the grid
private void Connect()
{
if (_connected || _broken)
{
return;
}
_connected = true;
}
public bool CanConnect(Direction direction, IDisposalTubeComponent with)
{
if (!_connected)
{
return false;
}
if (_broken)
{
return false;
}
if (!ConnectableDirections().Contains(direction))
{
return false;
}
return true;
}
private void Disconnect()
{
if (!_connected)
{
return;
}
_connected = false;
foreach (var entity in Contents.ContainedEntities.ToArray())
{
if (!entity.TryGetComponent(out DisposalHolderComponent holder))
{
continue;
}
holder.ExitDisposals();
}
}
public void PopupDirections(IEntity entity)
{
var directions = string.Join(", ", ConnectableDirections());
Owner.PopupMessage(entity, Loc.GetString("{0}", directions));
}
private void UpdateVisualState()
{
if (!Owner.TryGetComponent(out AppearanceComponent appearance))
{
return;
}
var state = _broken
? DisposalTubeVisualState.Broken
: Anchored
? DisposalTubeVisualState.Anchored
: DisposalTubeVisualState.Free;
appearance.SetData(DisposalTubeVisuals.VisualState, state);
}
private void AnchoredChanged()
{
if (!Owner.TryGetComponent(out CollidableComponent collidable))
{
return;
}
if (collidable.Anchored)
{
OnAnchor();
}
else
{
OnUnAnchor();
}
}
private void OnAnchor()
{
Connect();
UpdateVisualState();
}
private void OnUnAnchor()
{
Disconnect();
UpdateVisualState();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _clangSound, "clangSound", "/Audio/Effects/clang.ogg");
}
public override void Initialize()
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>(Name, Owner);
Owner.EnsureComponent<AnchorableComponent>();
var collidable = Owner.EnsureComponent<CollidableComponent>();
collidable.AnchoredChanged += AnchoredChanged;
}
protected override void Startup()
{
base.Startup();
if (!Owner.EnsureComponent<CollidableComponent>().Anchored)
{
return;
}
Connect();
UpdateVisualState();
}
public override void OnRemove()
{
base.OnRemove();
var collidable = Owner.EnsureComponent<CollidableComponent>();
collidable.AnchoredChanged -= AnchoredChanged;
Disconnect();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage _:
if (_gameTiming.CurTime < _lastClang + ClangDelay)
{
break;
}
_lastClang = _gameTiming.CurTime;
EntitySystem.Get<AudioSystem>().PlayAtCoords(_clangSound, Owner.Transform.GridPosition);
break;
}
}
void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
{
_broken = true; // TODO: Repair
Disconnect();
UpdateVisualState();
}
[Verb]
private sealed class TubeDirectionsVerb : Verb<IDisposalTubeComponent>
{
protected override void GetData(IEntity user, IDisposalTubeComponent component, VerbData data)
{
data.Text = "Tube Directions";
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (groupController.CanCommand(player.playerSession, "tubeconnections"))
{
data.Visibility = VerbVisibility.Visible;
}
}
}
protected override void Activate(IEntity user, IDisposalTubeComponent component)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (groupController.CanCommand(player.playerSession, "tubeconnections"))
{
component.PopupDirections(user);
}
}
}
}
}
}