Files
tbd-station-14/Content.Client/IgnoredComponents.cs
DrSmugleaf b051261485 Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.

* Updated submodule and also lost some progress cause I fucked it up xd

* First unfinished draft of the BodySystem. Doesn't compile.

* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.

* Many cleanup changes.

* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"

This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.

* Commit human.yml

* Updated a lot of things to be more classy, more progress overall, etc. etc.

* Latest update with many changes

* Minor changes

* Fixed Travis build bug

* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)

* Commit rest of stuff

* Latest changes

* Latest changes again

* 14 naked cowboys

* Yay!

* Latest changes (probably doesnt compile)

* Surgery!!!!!!!!!~1116y

* Cleaned some stuff up

* More cleanup

* Refactoring of code. Basic surgery path now done.

* Removed readme, has been added to HackMD

* Fixes typo (and thus test errors)

* WIP changes, committing so I can pull latest master changes

* Still working on that god awful merge

* Latest changes

* Latest changes!!

* Beginning of refactor to BoundUserInterface

* Surgery!

* Latest changes - fixes pr change requests and random fixes

* oops

* Fixes bodypart recursion

* Beginning of work on revamping the damage system.

* More latest changes

* Latest changes

* Finished merge

* Commit before removing old healthcode

* Almost done with removing speciescomponent...

* It compiles!!!

* yahoo more work

* Fixes to make it work

* Merge conflict fixes

* Deleting species visualizer was a mistake

* IDE warnings are VERBOTEN

* makes the server not kill itself on startup, some cleanup (#1)

* Namespaces, comments and exception fixes

* Fix conveyor and conveyor switch serialization

SS14 in reactive when

* Move damage, acts and body to shared

Damage cleanup
Comment cleanup

* Rename SpeciesComponent to RotationComponent and cleanup

Damage cleanup
Comment cleanup

* Fix nullable warnings

* Address old reviews

Fix off welder suicide damage type, deathmatch and suspicion

* Fix new test fail with units being able to accept items when unpowered

* Remove RotationComponent, change references to IBodyManagerComponent

* Add a bloodstream to humans

* More cleanups

* Add body conduits, connections, connectors substances and valves

* Revert "Add body conduits, connections, connectors substances and valves"

This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.

* Implement the heart mechanism behavior with the circulatory network

* Added network property to mechanism behaviors

* Changed human organ sprites and added missing ones

* Fix tests

* Add individual body part sprite rendering

* Fix error where dropped mechanisms are not initialized

* Implement client/server body damage

* Make DamageContainer take care of raising events

* Reimplement medical scanner with the new body system

* Improve the medical scanner ui

* Merge conflict fixes

* Fix crash when colliding with something

* Fix microwave suicides and eyes sprite rendering

* Fix nullable reference error

* Fix up surgery client side

* Fix missing using from merge conflict

* Add breathing

*inhale

* Merge conflict fixes

* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold

https://github.com/space-wizards/space-station-14/pull/1617

* Use and add to the new AtmosHelpers

* Fix feet

* Add proper coloring to dropped body parts

* Fix Urist's lungs being too strong

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes

Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-16 16:42:42 -07:00

163 lines
4.3 KiB
C#

namespace Content.Client
{
public static class IgnoredComponents
{
public static string[] List => new[]
{
"Anchorable",
"AmmoBox",
"Breakable",
"Pickaxe",
"Interactable",
"Destructible",
"Temperature",
"Explosive",
"OnUseTimerTrigger",
"ToolboxElectricalFill",
"ToolboxEmergencyFill",
"WarpPoint",
"ToolboxGoldFill",
"ToolLockerFill",
"EmitSoundOnUse",
"FootstepModifier",
"HeatResistance",
"Teleportable",
"ItemTeleporter",
"Portal",
"EntityStorage",
"Wirecutter",
"Screwdriver",
"Multitool",
"Wrench",
"Crowbar",
"MeleeWeapon",
"Storable",
"Dice",
"Construction",
"Door",
"PoweredLight",
"Smes",
"Powercell",
"LightBulb",
"Healing",
"Catwalk",
"RangedMagazine",
"Ammo",
"HitscanWeaponCapacitor",
"PowerCell",
"PowerCellCharger",
"WeaponCapacitorCharger",
"AiController",
"Computer",
"AsteroidRock",
"ResearchServer",
"ResearchPointSource",
"ResearchClient",
"IdCard",
"Access",
"AccessReader",
"IdCardConsole",
"Airlock",
"MedicalScanner",
"WirePlacer",
"Drink",
"Food",
"FoodContainer",
"Stomach",
"Rotatable",
"MagicMirror",
"MedkitFill",
"FloorTile",
"FootstepSound",
"UtilityBeltClothingFill",
"ShuttleController",
"HumanInventoryController",
"UseDelay",
"Pourable",
"Paper",
"Write",
"Bloodstream",
"TransformableContainer",
"Mind",
"StorageFill",
"Mop",
"Bucket",
"Puddle",
"CanSpill",
"SpeedLoader",
"Hitscan",
"BoltActionBarrel",
"PumpBarrel",
"RevolverBarrel",
"ExplosiveProjectile",
"StunnableProjectile",
"RandomPottedPlant",
"CommunicationsConsole",
"BarSign",
"DroppedBodyPart",
"DroppedMechanism",
"SolarPanel",
"BodyScanner",
"Stunbaton",
"EmergencyClosetFill",
"Tool",
"TilePrying",
"RandomSpriteColor",
"ConditionalSpawner",
"PottedPlantHide",
"SecureEntityStorage",
"PresetIdCard",
"SolarControlConsole",
"BatteryBarrel",
"FlashExplosive",
"FlashProjectile",
"Utensil",
"UnarmedCombat",
"TimedSpawner",
"NodeContainer",
"PowerSupplier",
"PowerConsumer",
"Battery",
"BatteryStorage",
"BatteryDischarger",
"Apc",
"PowerProvider",
"PowerReceiver",
"Wire",
"StressTestMovement",
"Toys",
"SurgeryTool",
"EmitSoundOnThrow",
"Flash",
"DamageOnToolInteract",
"CustodialClosetFill",
"NoSlip",
"TrashSpawner",
"Pill",
"RCD",
"RCDDeconstructWhitelist",
"RCDAmmo",
"Pullable",
"CursedEntityStorage",
"Listening",
"Radio",
"DisposalHolder",
"DisposalTransit",
"DisposalEntry",
"DisposalJunction",
"DisposalBend",
"Recycler",
"Conveyor",
"ConveyorSwitch",
"Flippable",
"Airtight",
"MovedByPressure",
"Spray",
"Vapor",
"DamageOnHighSpeedImpact",
"Barotrauma",
"MobStateManager",
};
}
}