Files
tbd-station-14/Content.Client/GameObjects/Components/Body/Surgery/GenericSurgeryWindow.cs
DrSmugleaf b051261485 Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.

* Updated submodule and also lost some progress cause I fucked it up xd

* First unfinished draft of the BodySystem. Doesn't compile.

* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.

* Many cleanup changes.

* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"

This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.

* Commit human.yml

* Updated a lot of things to be more classy, more progress overall, etc. etc.

* Latest update with many changes

* Minor changes

* Fixed Travis build bug

* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)

* Commit rest of stuff

* Latest changes

* Latest changes again

* 14 naked cowboys

* Yay!

* Latest changes (probably doesnt compile)

* Surgery!!!!!!!!!~1116y

* Cleaned some stuff up

* More cleanup

* Refactoring of code. Basic surgery path now done.

* Removed readme, has been added to HackMD

* Fixes typo (and thus test errors)

* WIP changes, committing so I can pull latest master changes

* Still working on that god awful merge

* Latest changes

* Latest changes!!

* Beginning of refactor to BoundUserInterface

* Surgery!

* Latest changes - fixes pr change requests and random fixes

* oops

* Fixes bodypart recursion

* Beginning of work on revamping the damage system.

* More latest changes

* Latest changes

* Finished merge

* Commit before removing old healthcode

* Almost done with removing speciescomponent...

* It compiles!!!

* yahoo more work

* Fixes to make it work

* Merge conflict fixes

* Deleting species visualizer was a mistake

* IDE warnings are VERBOTEN

* makes the server not kill itself on startup, some cleanup (#1)

* Namespaces, comments and exception fixes

* Fix conveyor and conveyor switch serialization

SS14 in reactive when

* Move damage, acts and body to shared

Damage cleanup
Comment cleanup

* Rename SpeciesComponent to RotationComponent and cleanup

Damage cleanup
Comment cleanup

* Fix nullable warnings

* Address old reviews

Fix off welder suicide damage type, deathmatch and suspicion

* Fix new test fail with units being able to accept items when unpowered

* Remove RotationComponent, change references to IBodyManagerComponent

* Add a bloodstream to humans

* More cleanups

* Add body conduits, connections, connectors substances and valves

* Revert "Add body conduits, connections, connectors substances and valves"

This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.

* Implement the heart mechanism behavior with the circulatory network

* Added network property to mechanism behaviors

* Changed human organ sprites and added missing ones

* Fix tests

* Add individual body part sprite rendering

* Fix error where dropped mechanisms are not initialized

* Implement client/server body damage

* Make DamageContainer take care of raising events

* Reimplement medical scanner with the new body system

* Improve the medical scanner ui

* Merge conflict fixes

* Fix crash when colliding with something

* Fix microwave suicides and eyes sprite rendering

* Fix nullable reference error

* Fix up surgery client side

* Fix missing using from merge conflict

* Add breathing

*inhale

* Merge conflict fixes

* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold

https://github.com/space-wizards/space-station-14/pull/1617

* Use and add to the new AtmosHelpers

* Fix feet

* Add proper coloring to dropped body parts

* Fix Urist's lungs being too strong

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes

Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-16 16:42:42 -07:00

137 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Body.Surgery
{
public class GenericSurgeryWindow : SS14Window
{
public delegate void OptionSelectedCallback(int selectedOptionData);
private readonly VBoxContainer _optionsBox;
private OptionSelectedCallback _optionSelectedCallback;
protected override Vector2? CustomSize => (300, 400);
public GenericSurgeryWindow()
{
Title = Loc.GetString("Select surgery target...");
RectClipContent = true;
var vSplitContainer = new VBoxContainer
{
Children =
{
new ScrollContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
HScrollEnabled = true,
VScrollEnabled = true,
Children =
{
(_optionsBox = new VBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand
})
}
}
}
};
Contents.AddChild(vSplitContainer);
}
public void BuildDisplay(Dictionary<string, int> data, OptionSelectedCallback callback)
{
_optionsBox.DisposeAllChildren();
_optionSelectedCallback = callback;
foreach (var (displayText, callbackData) in data)
{
var button = new SurgeryButton(callbackData);
button.SetOnToggleBehavior(OnButtonPressed);
button.SetDisplayText(Loc.GetString(displayText));
_optionsBox.AddChild(button);
}
}
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
{
if (args.Button.Parent is SurgeryButton surgery)
{
_optionSelectedCallback(surgery.CallbackData);
}
}
}
class SurgeryButton : PanelContainer
{
public Button Button { get; }
private SpriteView SpriteView { get; }
private Control EntityControl { get; }
private Label DisplayText { get; }
public int CallbackData { get; }
public SurgeryButton(int callbackData)
{
CallbackData = callbackData;
Button = new Button
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
ToggleMode = true,
MouseFilter = MouseFilterMode.Stop
};
AddChild(Button);
AddChild(new HBoxContainer
{
Children =
{
(SpriteView = new SpriteView
{
CustomMinimumSize = new Vector2(32.0f, 32.0f)
}),
(DisplayText = new Label
{
SizeFlagsVertical = SizeFlags.ShrinkCenter,
Text = "N/A",
}),
(new Control
{
SizeFlagsHorizontal = SizeFlags.FillExpand
})
}
});
}
public void SetDisplayText(string text)
{
DisplayText.Text = text;
}
public void SetOnToggleBehavior(Action<BaseButton.ButtonToggledEventArgs> behavior)
{
Button.OnToggled += behavior;
}
public void SetSprite()
{
//button.SpriteView.Sprite = sprite;
}
}
}