Files
tbd-station-14/Content.Client/Commands/ShowMechanismsCommand.cs

34 lines
1.1 KiB
C#

using Content.Shared.Body.Organ;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
namespace Content.Client.Commands
{
public sealed class ShowMechanismsCommand : IConsoleCommand
{
public const string CommandName = "showmechanisms";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes mechanisms visible, even when they shouldn't be.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var organs = entityManager.EntityQuery<OrganComponent>(true);
foreach (var mechanism in organs)
{
if (entityManager.TryGetComponent(mechanism.Owner, out SpriteComponent? sprite))
{
sprite.ContainerOccluded = false;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("showcontainedcontext");
}
}
}