Files
tbd-station-14/Content.Server/Anomaly/Effects/TileAnomalySystem.cs
Ed b02c211e2f Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00

113 lines
4.0 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class TileAnomalySystem : SharedTileAnomalySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
[Dependency] private readonly TileSystem _tile = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
}
private void OnPulse(Entity<TileSpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.SpawnOnPulse)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity);
}
}
private void OnSupercritical(Entity<TileSpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.SpawnOnSuperCritical)
continue;
SpawnTiles(component, entry, 1, 1);
}
}
private void OnStabilityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.SpawnOnStabilityChanged)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity);
}
}
private void OnSeverityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.SpawnOnSeverityChanged)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity);
}
}
//TheShuEd:
//I know it's a shitcode! I didn't write it! I just restructured the functions
// To Do: make it reusable with EntityAnomalySustem
private void SpawnTiles(Entity<TileSpawnAnomalyComponent> component, TileSpawnSettingsEntry entry, float stability, float severity)
{
var xform = Transform(component.Owner);
if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
return;
var amount = (int) (MathHelper.Lerp(entry.MinAmount, entry.MaxAmount, stability * severity) + 0.5f);
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
new Box2(localpos + new Vector2(-entry.MaxRange, -entry.MaxRange), localpos + new Vector2(entry.MaxRange, entry.MaxRange))).ToArray();
if (tilerefs.Length == 0)
return;
_random.Shuffle(tilerefs);
var amountCounter = 0;
foreach (var tileref in tilerefs)
{
//cut outer circle
if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) > entry.MaxRange)
continue;
//cut inner circle
if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) < entry.MinRange)
continue;
amountCounter++;
var tile = (ContentTileDefinition) _tiledef[entry.Floor];
_tile.ReplaceTile(tileref, tile);
if (amountCounter >= amount)
return;
}
}
}