Files
tbd-station-14/Content.Client/Silicons/StationAi/StationAiSystem.cs
metalgearsloth afd0618a60 Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00

81 lines
2.1 KiB
C#

using Content.Shared.Silicons.StationAi;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Silicons.StationAi;
public sealed partial class StationAiSystem : SharedStationAiSystem
{
[Dependency] private readonly IOverlayManager _overlayMgr = default!;
[Dependency] private readonly IPlayerManager _player = default!;
private StationAiOverlay? _overlay;
public override void Initialize()
{
base.Initialize();
InitializeAirlock();
InitializePowerToggle();
SubscribeLocalEvent<StationAiOverlayComponent, LocalPlayerAttachedEvent>(OnAiAttached);
SubscribeLocalEvent<StationAiOverlayComponent, LocalPlayerDetachedEvent>(OnAiDetached);
SubscribeLocalEvent<StationAiOverlayComponent, ComponentInit>(OnAiOverlayInit);
SubscribeLocalEvent<StationAiOverlayComponent, ComponentRemove>(OnAiOverlayRemove);
}
private void OnAiOverlayInit(Entity<StationAiOverlayComponent> ent, ref ComponentInit args)
{
var attachedEnt = _player.LocalEntity;
if (attachedEnt != ent.Owner)
return;
AddOverlay();
}
private void OnAiOverlayRemove(Entity<StationAiOverlayComponent> ent, ref ComponentRemove args)
{
var attachedEnt = _player.LocalEntity;
if (attachedEnt != ent.Owner)
return;
RemoveOverlay();
}
private void AddOverlay()
{
if (_overlay != null)
return;
_overlay = new StationAiOverlay();
_overlayMgr.AddOverlay(_overlay);
}
private void RemoveOverlay()
{
if (_overlay == null)
return;
_overlayMgr.RemoveOverlay(_overlay);
_overlay = null;
}
private void OnAiAttached(Entity<StationAiOverlayComponent> ent, ref LocalPlayerAttachedEvent args)
{
AddOverlay();
}
private void OnAiDetached(Entity<StationAiOverlayComponent> ent, ref LocalPlayerDetachedEvent args)
{
RemoveOverlay();
}
public override void Shutdown()
{
base.Shutdown();
_overlayMgr.RemoveOverlay<StationAiOverlay>();
}
}