189 lines
6.1 KiB
C#
189 lines
6.1 KiB
C#
using System;
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using Content.Server.Power.Components;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public sealed class ServerBatteryBarrelComponent : ServerRangedBarrelComponent
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public override string Name => "BatteryBarrel";
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[DataField("cellSlot", required: true)]
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public ItemSlot CellSlot = new();
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// The minimum change we need before we can fire
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[DataField("lowerChargeLimit")]
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[ViewVariables] private float _lowerChargeLimit = 10;
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[DataField("fireCost")]
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[ViewVariables] private int _baseFireCost = 300;
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// What gets fired
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[DataField("ammoPrototype")]
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[ViewVariables] private string? _ammoPrototype;
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public BatteryComponent? PowerCell => _entities.GetComponentOrNull<BatteryComponent>(CellSlot.Item);
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private ContainerSlot _ammoContainer = default!;
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public override int ShotsLeft
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{
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get
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{
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if (CellSlot.Item is not {} powerCell)
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{
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return 0;
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}
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return (int) Math.Ceiling(_entities.GetComponent<BatteryComponent>(powerCell).CurrentCharge / _baseFireCost);
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}
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}
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public override int Capacity
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{
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get
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{
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if (CellSlot.Item is not {} powerCell)
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{
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return 0;
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}
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return (int) Math.Ceiling(_entities.GetComponent<BatteryComponent>(powerCell).MaxCharge / _baseFireCost);
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}
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}
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private AppearanceComponent? _appearanceComponent;
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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return new BatteryBarrelComponentState(
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FireRateSelector,
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count);
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}
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protected override void Initialize()
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{
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base.Initialize();
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EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
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if (_ammoPrototype != null)
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{
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_ammoContainer = Owner.EnsureContainer<ContainerSlot>($"{Name}-ammo-container");
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}
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if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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Dirty();
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}
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protected override void OnRemove()
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{
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base.OnRemove();
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EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(Owner, CellSlot);
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}
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protected override void Startup()
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{
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base.Startup();
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UpdateAppearance();
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}
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public void UpdateAppearance()
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{
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, CellSlot.HasItem);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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Dirty();
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}
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public override EntityUid? PeekAmmo()
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{
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// Spawn a dummy entity because it's easier to work with I guess
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// This will get re-used for the projectile
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var ammo = _ammoContainer.ContainedEntity;
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if (ammo == null)
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{
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ammo = _entities.SpawnEntity(_ammoPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
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_ammoContainer.Insert(ammo.Value);
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}
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return ammo.Value;
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}
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public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
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{
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var powerCellEntity = CellSlot.Item;
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if (powerCellEntity == null)
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{
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return null;
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}
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var capacitor = _entities.GetComponent<BatteryComponent>(powerCellEntity.Value);
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if (capacitor.CurrentCharge < _lowerChargeLimit)
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{
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return null;
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}
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// Can fire confirmed
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// Multiply the entity's damage / whatever by the percentage of charge the shot has.
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EntityUid? entity;
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var chargeChange = Math.Min(capacitor.CurrentCharge, _baseFireCost);
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if (capacitor.UseCharge(chargeChange) < _lowerChargeLimit)
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{
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// Handling of funny exploding cells.
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return null;
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}
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var energyRatio = chargeChange / _baseFireCost;
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if (_ammoContainer.ContainedEntity != null)
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{
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entity = _ammoContainer.ContainedEntity;
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_ammoContainer.Remove(entity.Value);
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_entities.GetComponent<TransformComponent>(entity.Value).Coordinates = spawnAt;
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}
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else
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{
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entity = _entities.SpawnEntity(_ammoPrototype, spawnAt);
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}
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if (_entities.TryGetComponent(entity.Value, out ProjectileComponent? projectileComponent))
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{
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if (energyRatio < 1.0)
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{
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projectileComponent.Damage *= energyRatio;
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}
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} else if (_entities.TryGetComponent(entity.Value, out HitscanComponent? hitscanComponent))
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{
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hitscanComponent.Damage *= energyRatio;
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hitscanComponent.ColorModifier = energyRatio;
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}
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else
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{
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throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
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}
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Dirty();
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UpdateAppearance();
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return entity.Value;
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}
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}
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}
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