Files
tbd-station-14/Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
2021-12-26 13:32:45 +11:00

189 lines
6.1 KiB
C#

using System;
using Content.Server.Power.Components;
using Content.Server.Projectiles.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Weapon.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public sealed class ServerBatteryBarrelComponent : ServerRangedBarrelComponent
{
[Dependency] private readonly IEntityManager _entities = default!;
public override string Name => "BatteryBarrel";
[DataField("cellSlot", required: true)]
public ItemSlot CellSlot = new();
// The minimum change we need before we can fire
[DataField("lowerChargeLimit")]
[ViewVariables] private float _lowerChargeLimit = 10;
[DataField("fireCost")]
[ViewVariables] private int _baseFireCost = 300;
// What gets fired
[DataField("ammoPrototype")]
[ViewVariables] private string? _ammoPrototype;
public BatteryComponent? PowerCell => _entities.GetComponentOrNull<BatteryComponent>(CellSlot.Item);
private ContainerSlot _ammoContainer = default!;
public override int ShotsLeft
{
get
{
if (CellSlot.Item is not {} powerCell)
{
return 0;
}
return (int) Math.Ceiling(_entities.GetComponent<BatteryComponent>(powerCell).CurrentCharge / _baseFireCost);
}
}
public override int Capacity
{
get
{
if (CellSlot.Item is not {} powerCell)
{
return 0;
}
return (int) Math.Ceiling(_entities.GetComponent<BatteryComponent>(powerCell).MaxCharge / _baseFireCost);
}
}
private AppearanceComponent? _appearanceComponent;
public override ComponentState GetComponentState()
{
(int, int)? count = (ShotsLeft, Capacity);
return new BatteryBarrelComponentState(
FireRateSelector,
count);
}
protected override void Initialize()
{
base.Initialize();
EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
if (_ammoPrototype != null)
{
_ammoContainer = Owner.EnsureContainer<ContainerSlot>($"{Name}-ammo-container");
}
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
{
_appearanceComponent = appearanceComponent;
}
Dirty();
}
protected override void OnRemove()
{
base.OnRemove();
EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(Owner, CellSlot);
}
protected override void Startup()
{
base.Startup();
UpdateAppearance();
}
public void UpdateAppearance()
{
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, CellSlot.HasItem);
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
Dirty();
}
public override EntityUid? PeekAmmo()
{
// Spawn a dummy entity because it's easier to work with I guess
// This will get re-used for the projectile
var ammo = _ammoContainer.ContainedEntity;
if (ammo == null)
{
ammo = _entities.SpawnEntity(_ammoPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
_ammoContainer.Insert(ammo.Value);
}
return ammo.Value;
}
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
{
var powerCellEntity = CellSlot.Item;
if (powerCellEntity == null)
{
return null;
}
var capacitor = _entities.GetComponent<BatteryComponent>(powerCellEntity.Value);
if (capacitor.CurrentCharge < _lowerChargeLimit)
{
return null;
}
// Can fire confirmed
// Multiply the entity's damage / whatever by the percentage of charge the shot has.
EntityUid? entity;
var chargeChange = Math.Min(capacitor.CurrentCharge, _baseFireCost);
if (capacitor.UseCharge(chargeChange) < _lowerChargeLimit)
{
// Handling of funny exploding cells.
return null;
}
var energyRatio = chargeChange / _baseFireCost;
if (_ammoContainer.ContainedEntity != null)
{
entity = _ammoContainer.ContainedEntity;
_ammoContainer.Remove(entity.Value);
_entities.GetComponent<TransformComponent>(entity.Value).Coordinates = spawnAt;
}
else
{
entity = _entities.SpawnEntity(_ammoPrototype, spawnAt);
}
if (_entities.TryGetComponent(entity.Value, out ProjectileComponent? projectileComponent))
{
if (energyRatio < 1.0)
{
projectileComponent.Damage *= energyRatio;
}
} else if (_entities.TryGetComponent(entity.Value, out HitscanComponent? hitscanComponent))
{
hitscanComponent.Damage *= energyRatio;
hitscanComponent.ColorModifier = energyRatio;
}
else
{
throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
}
Dirty();
UpdateAppearance();
return entity.Value;
}
}
}