Files
tbd-station-14/Content.Server/Weapon/Ranged/Ammunition/Components/RangedMagazineComponent.cs
2021-12-26 13:32:45 +11:00

178 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Server.Weapon.Ranged.Ammunition.Components
{
[RegisterComponent]
#pragma warning disable 618
public class RangedMagazineComponent : Component, IMapInit, IInteractUsing, IUse, IExamine
#pragma warning restore 618
{
[Dependency] private readonly IEntityManager _entities = default!;
public override string Name => "RangedMagazine";
private readonly Stack<EntityUid> _spawnedAmmo = new();
private Container _ammoContainer = default!;
public int ShotsLeft => _spawnedAmmo.Count + _unspawnedCount;
public int Capacity => _capacity;
[DataField("capacity")]
private int _capacity = 20;
public MagazineType MagazineType => _magazineType;
[DataField("magazineType")]
private MagazineType _magazineType = MagazineType.Unspecified;
public BallisticCaliber Caliber => _caliber;
[DataField("caliber")]
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
private AppearanceComponent? _appearanceComponent;
// If there's anything already in the magazine
[DataField("fillPrototype")]
private string? _fillPrototype;
// By default the magazine won't spawn the entity until needed so we need to keep track of how many left we can spawn
// Generally you probablt don't want to use this
private int _unspawnedCount;
void IMapInit.MapInit()
{
if (_fillPrototype != null)
{
_unspawnedCount += Capacity;
}
UpdateAppearance();
}
protected override void Initialize()
{
base.Initialize();
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-magazine", out var existing);
if (existing)
{
if (_ammoContainer.ContainedEntities.Count > Capacity)
{
throw new InvalidOperationException("Initialized capacity of magazine higher than its actual capacity");
}
foreach (var entity in _ammoContainer.ContainedEntities)
{
_spawnedAmmo.Push(entity);
_unspawnedCount--;
}
}
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
{
_appearanceComponent = appearanceComponent;
}
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
}
private void UpdateAppearance()
{
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
}
public bool TryInsertAmmo(EntityUid user, EntityUid ammo)
{
if (!_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != _caliber)
{
Owner.PopupMessage(user, Loc.GetString("ranged-magazine-component-try-insert-ammo-wrong-caliber"));
return false;
}
if (ShotsLeft >= Capacity)
{
Owner.PopupMessage(user, Loc.GetString("ranged-magazine-component-try-insert-ammo-is-full "));
return false;
}
_ammoContainer.Insert(ammo);
_spawnedAmmo.Push(ammo);
UpdateAppearance();
return true;
}
public EntityUid? TakeAmmo()
{
EntityUid? ammo = null;
// If anything's spawned use that first, otherwise use the fill prototype as a fallback (if we have spawn count left)
if (_spawnedAmmo.TryPop(out var entity))
{
ammo = entity;
_ammoContainer.Remove(entity);
}
else if (_unspawnedCount > 0)
{
_unspawnedCount--;
ammo = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
}
UpdateAppearance();
return ammo;
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertAmmo(eventArgs.User, eventArgs.Using);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!_entities.TryGetComponent(eventArgs.User, out HandsComponent? handsComponent))
{
return false;
}
if (TakeAmmo() is not {Valid: true} ammo)
{
return false;
}
var itemComponent = _entities.GetComponent<ItemComponent>(ammo);
if (!handsComponent.CanPutInHand(itemComponent))
{
_entities.GetComponent<TransformComponent>(ammo).Coordinates = _entities.GetComponent<TransformComponent>(eventArgs.User).Coordinates;
ServerRangedBarrelComponent.EjectCasing(ammo);
}
else
{
handsComponent.PutInHand(itemComponent);
}
return true;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
var text = Loc.GetString("ranged-magazine-component-on-examine", ("magazineType", MagazineType),("caliber", Caliber));
message.AddMarkup(text);
}
}
}