Files
tbd-station-14/Content.Server/RCD/Systems/RCDSystem.cs
2021-12-26 13:32:45 +11:00

243 lines
11 KiB
C#

using System;
using System.Threading;
using Content.Server.DoAfter;
using Content.Server.RCD.Components;
using Content.Shared.Coordinates;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
namespace Content.Server.RCD.Systems
{
public class RCDSystem : EntitySystem
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
private readonly RcdMode[] _modes = (RcdMode[]) Enum.GetValues(typeof(RcdMode));
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RCDComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RCDComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RCDComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<RCDComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnMapInit(EntityUid uid, RCDComponent component, MapInitEvent args)
{
component.CurrentAmmo = component.StartingAmmo;
}
private void OnExamine(EntityUid uid, RCDComponent component, ExaminedEvent args)
{
var msg = Loc.GetString("rcd-component-examine-detail-count",
("mode", component.Mode), ("ammoCount", component.CurrentAmmo));
args.PushMarkup(msg);
}
private void OnUseInHand(EntityUid uid, RCDComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
NextMode(uid, component, args.User);
args.Handled = true;
}
private async void OnAfterInteract(EntityUid uid, RCDComponent rcd, AfterInteractEvent args)
{
if (args.Handled)
return;
// FIXME: Make this work properly. Right now it relies on the click location being on a grid, which is bad.
var clickLocationMod = args.ClickLocation;
// Initial validity check
if (!clickLocationMod.IsValid(EntityManager))
return;
// Try to fix it (i.e. if clicking on space)
// Note: Ideally there'd be a better way, but there isn't right now.
var gridID = clickLocationMod.GetGridId(EntityManager);
if (!gridID.IsValid())
{
clickLocationMod = clickLocationMod.AlignWithClosestGridTile();
gridID = clickLocationMod.GetGridId(EntityManager);
}
// Check if fixing it failed / get final grid ID
if (!gridID.IsValid())
return;
var mapGrid = _mapManager.GetGrid(gridID);
var tile = mapGrid.GetTileRef(clickLocationMod);
var snapPos = mapGrid.TileIndicesFor(clickLocationMod);
//No changing mode mid-RCD
var startingMode = rcd.Mode;
//Using an RCD isn't instantaneous
var cancelToken = new CancellationTokenSource();
var doAfterEventArgs = new DoAfterEventArgs(args.User, rcd.Delay, cancelToken.Token, args.Target)
{
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true,
ExtraCheck = () => IsRCDStillValid(rcd, args, mapGrid, tile, snapPos, startingMode) //All of the sanity checks are here
};
var result = await _doAfterSystem.WaitDoAfter(doAfterEventArgs);
if (result == DoAfterStatus.Cancelled)
{
args.Handled = true;
return;
}
switch (rcd.Mode)
{
//Floor mode just needs the tile to be a space tile (subFloor)
case RcdMode.Floors:
mapGrid.SetTile(clickLocationMod, new Tile(_tileDefinitionManager["floor_steel"].TileId));
break;
//We don't want to place a space tile on something that's already a space tile. Let's do the inverse of the last check.
case RcdMode.Deconstruct:
if (!tile.IsBlockedTurf(true)) //Delete the turf
{
mapGrid.SetTile(snapPos, Tile.Empty);
}
else //Delete what the user targeted
{
if (args.Target is {Valid: true} target)
{
EntityManager.DeleteEntity(target);
}
}
break;
//Walls are a special behaviour, and require us to build a new object with a transform rather than setting a grid tile,
// thus we early return to avoid the tile set code.
case RcdMode.Walls:
var ent = EntityManager.SpawnEntity("WallSolid", mapGrid.GridTileToLocal(snapPos));
EntityManager.GetComponent<TransformComponent>(ent).LocalRotation = Angle.Zero; // Walls always need to point south.
break;
case RcdMode.Airlock:
var airlock = EntityManager.SpawnEntity("Airlock", mapGrid.GridTileToLocal(snapPos));
EntityManager.GetComponent<TransformComponent>(airlock).LocalRotation = EntityManager.GetComponent<TransformComponent>(rcd.Owner).LocalRotation; //Now apply icon smoothing.
break;
default:
args.Handled = true;
return; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
}
SoundSystem.Play(Filter.Pvs(uid), rcd.SuccessSound.GetSound(), rcd.Owner);
rcd.CurrentAmmo--;
args.Handled = true;
}
private bool IsRCDStillValid(RCDComponent rcd, AfterInteractEvent eventArgs, IMapGrid mapGrid, TileRef tile, Vector2i snapPos, RcdMode startingMode)
{
//Less expensive checks first. Failing those ones, we need to check that the tile isn't obstructed.
if (rcd.CurrentAmmo <= 0)
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-no-ammo-message"));
return false;
}
if (rcd.Mode != startingMode)
{
return false;
}
var coordinates = mapGrid.ToCoordinates(tile.GridIndices);
if (coordinates == EntityCoordinates.Invalid || !eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
return false;
}
switch (rcd.Mode)
{
//Floor mode just needs the tile to be a space tile (subFloor)
case RcdMode.Floors:
if (!tile.Tile.IsEmpty)
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-cannot-build-floor-tile-not-empty-message"));
return false;
}
return true;
//We don't want to place a space tile on something that's already a space tile. Let's do the inverse of the last check.
case RcdMode.Deconstruct:
if (tile.Tile.IsEmpty)
{
return false;
}
//They tried to decon a turf but the turf is blocked
if (eventArgs.Target == null && tile.IsBlockedTurf(true))
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-tile-obstructed-message"));
return false;
}
//They tried to decon a non-turf but it's not in the whitelist
if (eventArgs.Target != null && !eventArgs.Target.Value.HasTag("RCDDeconstructWhitelist"))
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-deconstruct-target-not-on-whitelist-message"));
return false;
}
return true;
//Walls are a special behaviour, and require us to build a new object with a transform rather than setting a grid tile, thus we early return to avoid the tile set code.
case RcdMode.Walls:
if (tile.Tile.IsEmpty)
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-cannot-build-wall-tile-not-empty-message"));
return false;
}
if (tile.IsBlockedTurf(true))
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-tile-obstructed-message"));
return false;
}
return true;
case RcdMode.Airlock:
if (tile.Tile.IsEmpty)
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-cannot-build-airlock-tile-not-empty-message"));
return false;
}
if (tile.IsBlockedTurf(true))
{
rcd.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-component-tile-obstructed-message"));
return false;
}
return true;
default:
return false; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
}
}
private void NextMode(EntityUid uid, RCDComponent rcd, EntityUid user)
{
SoundSystem.Play(Filter.Pvs(uid), rcd.SwapModeSound.GetSound(), uid);
var mode = (int) rcd.Mode; //Firstly, cast our RCDmode mode to an int (enums are backed by ints anyway by default)
mode = (++mode) % _modes.Length; //Then, do a rollover on the value so it doesnt hit an invalid state
rcd.Mode = (RcdMode) mode; //Finally, cast the newly acquired int mode to an RCDmode so we can use it.
var msg = Loc.GetString("rcd-component-change-mode", ("mode", rcd.Mode.ToString()));
rcd.Owner.PopupMessage(user, msg); //Prints an overhead message above the RCD
}
}
}