Files
tbd-station-14/Content.Server/AI/WorldState/States/TargetEntityState.cs
2021-12-26 13:32:45 +11:00

20 lines
458 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{
/// <summary>
/// Could be target item to equip, target to attack, etc.
/// </summary>
[UsedImplicitly]
public sealed class TargetEntityState : PlanningStateData<EntityUid?>
{
public override string Name => "TargetEntity";
public override void Reset()
{
Value = null;
}
}
}