22 lines
604 B
C#
22 lines
604 B
C#
using Content.Server.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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/// <summary>
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/// AKA what's in active hand
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/// </summary>
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[UsedImplicitly]
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public sealed class EquippedEntityState : StateData<EntityUid?>
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{
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public override string Name => "EquippedEntity";
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public override EntityUid? GetValue()
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{
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return IoCManager.Resolve<IEntityManager>().GetComponentOrNull<HandsComponent>(Owner)?.GetActiveHand?.Owner;
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}
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}
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}
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