Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Nutrition/Food/FoodValueCon.cs
2021-12-26 13:32:45 +11:00

34 lines
1.1 KiB
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
{
public sealed class FoodValueCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent<FoodComponent?>(target.Value, out var foodComp)
|| !EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(target.Value, foodComp.SolutionName, out var food))
{
return 0.0f;
}
var nutritionValue = 0;
foreach (var reagent in food.Contents)
{
// TODO
nutritionValue += (reagent.Quantity * 30).Int();
}
return nutritionValue / 1000.0f;
}
}
}