34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
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{
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public sealed class FoodValueCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent<FoodComponent?>(target.Value, out var foodComp)
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|| !EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(target.Value, foodComp.SolutionName, out var food))
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{
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return 0.0f;
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}
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var nutritionValue = 0;
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foreach (var reagent in food.Contents)
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{
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// TODO
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nutritionValue += (reagent.Quantity * 30).Int();
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}
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return nutritionValue / 1000.0f;
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}
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}
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}
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