Files
tbd-station-14/Content.Client/CombatMode/CombatModeSystem.cs
2021-12-06 14:00:39 +01:00

50 lines
1.5 KiB
C#

using Content.Client.HUD;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
namespace Content.Client.CombatMode
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
SubscribeLocalEvent<CombatModeComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<CombatModeComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
public override void Shutdown()
{
CommandBinds.Unregister<CombatModeSystem>();
base.Shutdown();
}
public bool IsInCombatMode()
{
return EntityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out CombatModeComponent? combatMode) &&
combatMode.IsInCombatMode;
}
private void OnTargetingZoneChanged(TargetingZone obj)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
}
}
public static class A
{
}
}