* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
200 lines
7.5 KiB
C#
200 lines
7.5 KiB
C#
using System.Linq;
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using Content.Shared.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.Components.IdCardConsoleComponent;
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namespace Content.Client.Access.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class IdCardConsoleWindow : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private readonly ISawmill _logMill = default!;
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private readonly IdCardConsoleBoundUserInterface _owner;
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private AccessLevelControl _accessButtons = new();
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private readonly List<string> _jobPrototypeIds = new();
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private string? _lastFullName;
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private string? _lastJobTitle;
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private string? _lastJobProto;
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public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager,
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List<ProtoId<AccessLevelPrototype>> accessLevels)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_logMill = _logManager.GetSawmill(SharedIdCardConsoleSystem.Sawmill);
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_owner = owner;
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FullNameLineEdit.OnTextEntered += _ => SubmitData();
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FullNameLineEdit.OnTextChanged += _ =>
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{
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FullNameSaveButton.Disabled = FullNameSaveButton.Text == _lastFullName;
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};
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FullNameSaveButton.OnPressed += _ => SubmitData();
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JobTitleLineEdit.OnTextEntered += _ => SubmitData();
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JobTitleLineEdit.OnTextChanged += _ =>
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{
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JobTitleSaveButton.Disabled = JobTitleLineEdit.Text == _lastJobTitle;
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};
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JobTitleSaveButton.OnPressed += _ => SubmitData();
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var jobs = _prototypeManager.EnumeratePrototypes<JobPrototype>().ToList();
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jobs.Sort((x, y) => string.Compare(x.LocalizedName, y.LocalizedName, StringComparison.CurrentCulture));
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foreach (var job in jobs)
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{
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if (!job.OverrideConsoleVisibility.GetValueOrDefault(job.SetPreference))
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{
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continue;
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}
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_jobPrototypeIds.Add(job.ID);
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JobPresetOptionButton.AddItem(Loc.GetString(job.Name), _jobPrototypeIds.Count - 1);
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}
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JobPresetOptionButton.OnItemSelected += SelectJobPreset;
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_accessButtons.Populate(accessLevels, prototypeManager);
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AccessLevelControlContainer.AddChild(_accessButtons);
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foreach (var (id, button) in _accessButtons.ButtonsList)
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{
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button.OnPressed += _ => SubmitData();
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}
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}
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private void ClearAllAccess()
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{
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foreach (var button in _accessButtons.ButtonsList.Values)
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{
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if (button.Pressed)
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{
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button.Pressed = false;
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}
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}
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}
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private void SelectJobPreset(OptionButton.ItemSelectedEventArgs args)
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{
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if (!_prototypeManager.TryIndex(_jobPrototypeIds[args.Id], out JobPrototype? job))
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{
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return;
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}
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JobTitleLineEdit.Text = Loc.GetString(job.Name);
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args.Button.SelectId(args.Id);
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ClearAllAccess();
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// this is a sussy way to do this
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foreach (var access in job.Access)
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{
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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{
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button.Pressed = true;
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}
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}
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foreach (var group in job.AccessGroups)
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{
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if (!_prototypeManager.TryIndex(group, out AccessGroupPrototype? groupPrototype))
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{
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continue;
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}
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foreach (var access in groupPrototype.Tags)
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{
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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{
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button.Pressed = true;
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}
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}
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}
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SubmitData();
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}
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public void UpdateState(IdCardConsoleBoundUserInterfaceState state)
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{
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PrivilegedIdButton.Text = state.IsPrivilegedIdPresent
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? Loc.GetString("id-card-console-window-eject-button")
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: Loc.GetString("id-card-console-window-insert-button");
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PrivilegedIdLabel.Text = state.PrivilegedIdName;
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TargetIdButton.Text = state.IsTargetIdPresent
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? Loc.GetString("id-card-console-window-eject-button")
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: Loc.GetString("id-card-console-window-insert-button");
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TargetIdLabel.Text = state.TargetIdName;
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var interfaceEnabled =
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state.IsPrivilegedIdPresent && state.IsPrivilegedIdAuthorized && state.IsTargetIdPresent;
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var fullNameDirty = _lastFullName != null && FullNameLineEdit.Text != state.TargetIdFullName;
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var jobTitleDirty = _lastJobTitle != null && JobTitleLineEdit.Text != state.TargetIdJobTitle;
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FullNameLabel.Modulate = interfaceEnabled ? Color.White : Color.Gray;
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FullNameLineEdit.Editable = interfaceEnabled;
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if (!fullNameDirty)
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{
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FullNameLineEdit.Text = state.TargetIdFullName ?? string.Empty;
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}
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FullNameSaveButton.Disabled = !interfaceEnabled || !fullNameDirty;
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JobTitleLabel.Modulate = interfaceEnabled ? Color.White : Color.Gray;
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JobTitleLineEdit.Editable = interfaceEnabled;
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if (!jobTitleDirty)
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{
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JobTitleLineEdit.Text = state.TargetIdJobTitle ?? string.Empty;
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}
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JobTitleSaveButton.Disabled = !interfaceEnabled || !jobTitleDirty;
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JobPresetOptionButton.Disabled = !interfaceEnabled;
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_accessButtons.UpdateState(state.TargetIdAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>(),
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state.AllowedModifyAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>());
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var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
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if (jobIndex >= 0)
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{
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JobPresetOptionButton.SelectId(jobIndex);
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}
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_lastFullName = state.TargetIdFullName;
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_lastJobTitle = state.TargetIdJobTitle;
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_lastJobProto = state.TargetIdJobPrototype;
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}
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private void SubmitData()
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{
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// Don't send this if it isn't dirty.
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var jobProtoDirty = _lastJobProto != null &&
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_jobPrototypeIds[JobPresetOptionButton.SelectedId] != _lastJobProto;
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_owner.SubmitData(
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FullNameLineEdit.Text,
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JobTitleLineEdit.Text,
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// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
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_accessButtons.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
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jobProtoDirty ? _jobPrototypeIds[JobPresetOptionButton.SelectedId] : string.Empty);
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}
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}
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}
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