Files
tbd-station-14/Content.Server/DeviceNetwork/Systems/DeviceListSystem.cs
2023-12-26 21:39:04 -07:00

225 lines
8.0 KiB
C#

using System.Linq;
using Content.Server.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Shared.Map.Events;
namespace Content.Server.DeviceNetwork.Systems;
[UsedImplicitly]
public sealed class DeviceListSystem : SharedDeviceListSystem
{
private ISawmill _sawmill = default!;
[Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeviceListComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DeviceListComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
SubscribeLocalEvent<BeforeSaveEvent>(OnMapSave);
_sawmill = Logger.GetSawmill("devicelist");
}
private void OnShutdown(EntityUid uid, DeviceListComponent component, ComponentShutdown args)
{
foreach (var conf in component.Configurators)
{
_configurator.OnDeviceListShutdown(conf, (uid, component));
}
var query = GetEntityQuery<DeviceNetworkComponent>();
foreach (var device in component.Devices)
{
if (query.TryGetComponent(device, out var comp))
comp.DeviceLists.Remove(uid);
}
component.Devices.Clear();
}
/// <summary>
/// Gets the given device list as a dictionary
/// </summary>
/// <remarks>
/// If any entity in the device list is pre-map init, it will show the entity UID of the device instead.
/// </remarks>
public Dictionary<string, EntityUid> GetDeviceList(EntityUid uid, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return new Dictionary<string, EntityUid>();
var devices = new Dictionary<string, EntityUid>(deviceList.Devices.Count);
foreach (var deviceUid in deviceList.Devices)
{
if (!TryComp(deviceUid, out DeviceNetworkComponent? deviceNet))
continue;
var address = MetaData(deviceUid).EntityLifeStage == EntityLifeStage.MapInitialized
? deviceNet.Address
: $"UID: {deviceUid.ToString()}";
devices.Add(address, deviceUid);
}
return devices;
}
/// <summary>
/// Checks if the given address is present in a device list
/// </summary>
/// <param name="uid">The entity uid that has the device list that should be checked for the address</param>
/// <param name="address">The address to check for</param>
/// <param name="deviceList">The device list component</param>
/// <returns>True if the address is present. False if not</returns>
public bool ExistsInDeviceList(EntityUid uid, string address, DeviceListComponent? deviceList = null)
{
var addresses = GetDeviceList(uid).Keys;
return addresses.Contains(address);
}
/// <summary>
/// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
/// </summary>
private void OnBeforeBroadcast(EntityUid uid, DeviceListComponent component, BeforeBroadcastAttemptEvent args)
{
//Don't filter anything if the device list is empty
if (component.Devices.Count == 0)
{
if (component.IsAllowList)
args.Cancel();
return;
}
HashSet<DeviceNetworkComponent> filteredRecipients = new(args.Recipients.Count);
foreach (var recipient in args.Recipients)
{
if (component.Devices.Contains(recipient.Owner) == component.IsAllowList)
filteredRecipients.Add(recipient);
}
args.ModifiedRecipients = filteredRecipients;
}
/// <summary>
/// Filters incoming packets if that is enabled <see cref="OnBeforeBroadcast"/>
/// </summary>
private void OnBeforePacketSent(EntityUid uid, DeviceListComponent component, BeforePacketSentEvent args)
{
if (component.HandleIncomingPackets && component.Devices.Contains(args.Sender) != component.IsAllowList)
args.Cancel();
}
public void OnDeviceShutdown(Entity<DeviceListComponent?> list, Entity<DeviceNetworkComponent> device)
{
device.Comp.DeviceLists.Remove(list.Owner);
if (!Resolve(list.Owner, ref list.Comp))
return;
list.Comp.Devices.Remove(device);
Dirty(list);
}
private void OnMapSave(BeforeSaveEvent ev)
{
List<EntityUid> toRemove = new();
var query = GetEntityQuery<TransformComponent>();
var enumerator = AllEntityQuery<DeviceListComponent, TransformComponent>();
while (enumerator.MoveNext(out var uid, out var device, out var xform))
{
if (xform.MapUid != ev.Map)
continue;
foreach (var ent in device.Devices)
{
if (!query.TryGetComponent(ent, out var linkedXform))
{
// Entity was deleted.
// TODO remove these on deletion instead of on-save.
toRemove.Add(ent);
continue;
}
if (linkedXform.MapUid == ev.Map)
continue;
toRemove.Add(ent);
// TODO full game saves.
// when full saves are supported, this should instead add data to the BeforeSaveEvent informing the
// saving system that this map (or null-space entity) also needs to be included in the save.
_sawmill.Error(
$"Saving a device list ({ToPrettyString(uid)}) that has a reference to an entity on another map ({ToPrettyString(ent)}). Removing entity from list.");
}
if (toRemove.Count == 0)
continue;
var old = device.Devices.ToList();
device.Devices.ExceptWith(toRemove);
RaiseLocalEvent(uid, new DeviceListUpdateEvent(old, device.Devices.ToList()));
Dirty(uid, device);
toRemove.Clear();
}
}
/// <summary>
/// Updates the device list stored on this entity.
/// </summary>
/// <param name="uid">The entity to update.</param>
/// <param name="devices">The devices to store.</param>
/// <param name="merge">Whether to merge or replace the devices stored.</param>
/// <param name="deviceList">Device list component</param>
public DeviceListUpdateResult UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return DeviceListUpdateResult.NoComponent;
var list = devices.ToList();
var newDevices = new HashSet<EntityUid>(list);
if (merge)
newDevices.UnionWith(deviceList.Devices);
if (newDevices.Count > deviceList.DeviceLimit)
{
return DeviceListUpdateResult.TooManyDevices;
}
var query = GetEntityQuery<DeviceNetworkComponent>();
var oldDevices = deviceList.Devices.ToList();
foreach (var device in oldDevices)
{
if (newDevices.Contains(device))
continue;
deviceList.Devices.Remove(device);
if (query.TryGetComponent(device, out var comp))
comp.DeviceLists.Remove(uid);
}
foreach (var device in newDevices)
{
if (!query.TryGetComponent(device, out var comp))
continue;
if (!deviceList.Devices.Add(device))
continue;
comp.DeviceLists.Add(uid);
}
RaiseLocalEvent(uid, new DeviceListUpdateEvent(oldDevices, list));
Dirty(uid, deviceList);
return DeviceListUpdateResult.UpdateOk;
}
}