* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
using Content.Server.Doors.Components;
|
|
using Content.Shared.Doors;
|
|
using Content.Shared.Notification.Managers;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Localization;
|
|
|
|
namespace Content.Server.Doors.Systems
|
|
{
|
|
public class FirelockSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
|
|
SubscribeLocalEvent<FirelockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
|
|
SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
|
|
SubscribeLocalEvent<FirelockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
|
|
SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
|
|
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
|
|
}
|
|
|
|
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
|
|
{
|
|
if (component.IsHoldingFire() || component.IsHoldingPressure())
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnBeforeDoorDenied(EntityUid uid, FirelockComponent component, BeforeDoorDeniedEvent args)
|
|
{
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, DoorGetPryTimeModifierEvent args)
|
|
{
|
|
if (component.IsHoldingFire() || component.IsHoldingPressure())
|
|
args.PryTimeModifier *= component.LockedPryTimeModifier;
|
|
}
|
|
|
|
private void OnDoorClickShouldActivate(EntityUid uid, FirelockComponent component, DoorClickShouldActivateEvent args)
|
|
{
|
|
// We're a firelock, you can't click to open it
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnBeforeDoorPry(EntityUid uid, FirelockComponent component, BeforeDoorPryEvent args)
|
|
{
|
|
if (component.DoorComponent == null || component.DoorComponent.State != SharedDoorComponent.DoorState.Closed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (component.IsHoldingPressure())
|
|
{
|
|
component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-pressure-message"));
|
|
}
|
|
else if (component.IsHoldingFire())
|
|
{
|
|
component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-fire-message"));
|
|
}
|
|
}
|
|
|
|
private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
|
|
{
|
|
// Firelocks can't autoclose, they must be manually closed
|
|
args.Cancel();
|
|
}
|
|
}
|
|
}
|