Files
tbd-station-14/Content.IntegrationTests/Tests/StoreTests.cs
Pieter-Jan Briers e82dc13bf9 Fix StoreTests EventBus usage (#38489)
Fix split off from #37349 to avoid needing to sync the content/engine PRs.
2025-08-02 17:23:44 +02:00

175 lines
8.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Store.Systems;
using Content.Server.Traitor.Uplink;
using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Mind;
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Content.Shared.StoreDiscount.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.IntegrationTests.Tests;
[TestFixture]
public sealed class StoreTests
{
[TestPrototypes]
private const string Prototypes = @"
- type: entity
name: InventoryPdaDummy
id: InventoryPdaDummy
parent: BasePDA
components:
- type: Clothing
QuickEquip: false
slots:
- idcard
- type: Pda
";
[Test]
public async Task StoreDiscountAndRefund()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
await server.WaitIdleAsync();
var serverRandom = server.ResolveDependency<IRobustRandom>();
serverRandom.SetSeed(534);
var entManager = server.ResolveDependency<IEntityManager>();
var mapSystem = server.System<SharedMapSystem>();
var prototypeManager = server.ProtoMan;
Assert.That(mapSystem.IsInitialized(testMap.MapId));
EntityUid human = default;
EntityUid uniform = default;
EntityUid pda = default;
var uplinkSystem = entManager.System<UplinkSystem>();
var listingPrototypes = prototypeManager.EnumeratePrototypes<ListingPrototype>()
.ToArray();
var coordinates = testMap.GridCoords;
await server.WaitAssertion(() =>
{
var invSystem = entManager.System<InventorySystem>();
var mindSystem = entManager.System<SharedMindSystem>();
human = entManager.SpawnEntity("HumanUniformDummy", coordinates);
uniform = entManager.SpawnEntity("UniformDummy", coordinates);
pda = entManager.SpawnEntity("InventoryPdaDummy", coordinates);
Assert.That(invSystem.TryEquip(human, uniform, "jumpsuit"));
Assert.That(invSystem.TryEquip(human, pda, "id"));
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, human, mind: mind);
FixedPoint2 originalBalance = 20;
uplinkSystem.AddUplink(human, originalBalance, null, true);
var storeComponent = entManager.GetComponent<StoreComponent>(pda);
var discountComponent = entManager.GetComponent<StoreDiscountComponent>(pda);
Assert.That(
discountComponent.Discounts,
Has.Exactly(6).Items,
$"After applying discount total discounted items count was expected to be '6' "
+ $"but was actually {discountComponent.Discounts.Count}- this can be due to discount "
+ $"categories settings (maxItems, weight) not being realistically set, or default "
+ $"discounted count being changed from '6' in StoreDiscountSystem.InitializeDiscounts."
);
var discountedListingItems = storeComponent.FullListingsCatalog
.Where(x => x.IsCostModified)
.OrderBy(x => x.ID)
.ToArray();
Assert.That(discountComponent.Discounts
.Select(x => x.ListingId.Id),
Is.EquivalentTo(discountedListingItems.Select(x => x.ID)),
$"{nameof(StoreComponent)}.{nameof(StoreComponent.FullListingsCatalog)} does not contain all "
+ $"items that are marked as discounted, or they don't have flag '{nameof(ListingDataWithCostModifiers.IsCostModified)}'"
+ $"flag as 'true'. This marks the fact that cost modifier of discount is not applied properly!"
);
// The storeComponent returns discounted items with conditions randomly, so we remove these to sanitize the data.
foreach (var discountedItem in discountedListingItems)
{
discountedItem.Conditions = null;
}
// Refund action requests re-generation of listing items so we will be re-acquiring items from component a lot of times.
var itemIds = discountedListingItems.Select(x => x.ID);
foreach (var itemId in itemIds)
{
Assert.Multiple(() =>
{
storeComponent.RefundAllowed = true;
var discountedListingItem = storeComponent.FullListingsCatalog.First(x => x.ID == itemId);
var plainDiscountedCost = discountedListingItem.Cost[UplinkSystem.TelecrystalCurrencyPrototype];
var prototype = listingPrototypes.First(x => x.ID == discountedListingItem.ID);
var prototypeCost = prototype.Cost[UplinkSystem.TelecrystalCurrencyPrototype];
var discountDownTo = prototype.DiscountDownTo[UplinkSystem.TelecrystalCurrencyPrototype];
Assert.That(plainDiscountedCost.Value, Is.GreaterThanOrEqualTo(discountDownTo.Value), "Expected discounted cost to be greater then DiscountDownTo value.");
Assert.That(plainDiscountedCost.Value, Is.LessThan(prototypeCost.Value), "Expected discounted cost to be lower then prototype cost.");
var buyMsg = new StoreBuyListingMessage(discountedListingItem.ID){Actor = human};
server.EntMan.EventBus.RaiseLocalEvent(pda, buyMsg);
var newBalance = storeComponent.Balance[UplinkSystem.TelecrystalCurrencyPrototype];
Assert.That(newBalance.Value, Is.EqualTo((originalBalance - plainDiscountedCost).Value), "Expected to have balance reduced by discounted cost");
Assert.That(
discountedListingItem.IsCostModified,
Is.False,
$"Expected item cost to not be modified after Buying discounted item."
);
var costAfterBuy = discountedListingItem.Cost[UplinkSystem.TelecrystalCurrencyPrototype];
Assert.That(costAfterBuy.Value, Is.EqualTo(prototypeCost.Value), "Expected cost after discount refund to be equal to prototype cost.");
var refundMsg = new StoreRequestRefundMessage { Actor = human };
server.EntMan.EventBus.RaiseLocalEvent(pda, refundMsg);
// get refreshed item after refund re-generated items
discountedListingItem = storeComponent.FullListingsCatalog.First(x => x.ID == itemId);
// The storeComponent can give a discounted item a condition at random, so we remove it to sanitize the data.
discountedListingItem.Conditions = null;
var afterRefundBalance = storeComponent.Balance[UplinkSystem.TelecrystalCurrencyPrototype];
Assert.That(afterRefundBalance.Value, Is.EqualTo(originalBalance.Value), "Expected refund to return all discounted cost value.");
Assert.That(
discountComponent.Discounts.First(x => x.ListingId == discountedListingItem.ID).Count,
Is.EqualTo(0),
"Discounted count should still be zero even after refund."
);
Assert.That(
discountedListingItem.IsCostModified,
Is.False,
$"Expected item cost to not be modified after Buying discounted item (even after refund was done)."
);
var costAfterRefund = discountedListingItem.Cost[UplinkSystem.TelecrystalCurrencyPrototype];
Assert.That(costAfterRefund.Value, Is.EqualTo(prototypeCost.Value), "Expected cost after discount refund to be equal to prototype cost.");
});
}
});
await pair.CleanReturnAsync();
}
}