Files
tbd-station-14/Content.Client/UserInterface/CooldownGraphic.cs
2020-05-23 11:26:59 +02:00

34 lines
1.3 KiB
C#

using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics;
using Robust.Shared.Maths;
using System;
namespace Robust.Client.UserInterface.Controls
{
public class CooldownGraphic : Control
{
public float Fraction { get; set; }
protected override void Draw(DrawingHandleScreen handle)
{
const int maxSegments = 64;
const float segment = MathHelper.TwoPi / maxSegments;
var segments = (int)Math.Max(2, Math.Ceiling(maxSegments * Fraction)); // ensure that we always have 3 vertices
var max = MathHelper.TwoPi * Fraction;
var radius = (Math.Min(SizeBox.Height, SizeBox.Width) / 2) * 0.875f; // 28/32 = 0.875 - 2 pixels inwards from the edge
Span<Vector2> vertices = stackalloc Vector2[segments + 1];
vertices[0] = PixelPosition + SizeBox.Center;
for (int i = 0; i < segments; i++)
{
var angle = MathHelper.Pi + Math.Min(max, segment * i);
vertices[i + 1] = vertices[0] + new Vector2((float) Math.Sin(angle) * radius, (float) Math.Cos(angle) * radius);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, vertices, new Color(0.3f, 0.3f, 0.4f, 0.5f));
}
}
}