* Add semitone audio helper * use semitone audio helper on bike horn * prettify * clamp this instead * Expose these to viewvars
55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using Content.Shared.Audio;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Sound
|
|
{
|
|
/// <summary>
|
|
/// Simple sound emitter that emits sound on use in hand
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class EmitSoundOnUseComponent : Component, IUse
|
|
{
|
|
/// <inheritdoc />
|
|
///
|
|
public override string Name => "EmitSoundOnUse";
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)] public string _soundName;
|
|
[ViewVariables(VVAccess.ReadWrite)] public float _pitchVariation;
|
|
[ViewVariables(VVAccess.ReadWrite)] public int _semitoneVariation;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _soundName, "sound", string.Empty);
|
|
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
|
|
serializer.DataField(ref _semitoneVariation, "semitoneVariation", 0);
|
|
}
|
|
|
|
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(_soundName))
|
|
{
|
|
if (_pitchVariation > 0.0)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
|
|
return true;
|
|
}
|
|
if (_semitoneVariation > 0)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithSemitoneVariation(_semitoneVariation).WithVolume(-2f));
|
|
return true;
|
|
}
|
|
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioParams.Default.WithVolume(-2f));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|