28 lines
898 B
C#
28 lines
898 B
C#
using Content.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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public class PressureProtectionComponent : Component, IPressureProtection
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{
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public override string Name => "PressureProtection";
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[ViewVariables]
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public float HighPressureMultiplier { get; private set; }
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[ViewVariables]
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public float LowPressureMultiplier { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.HighPressureMultiplier, "highPressureMultiplier", 1f);
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serializer.DataField(this, x => x.LowPressureMultiplier, "lowPressureMultiplier", 1f);
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}
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}
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}
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