* Remove redundant null checks for atmos * Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere * Remove more nullability markers * Bring back null checks for gas tanks * Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
174 lines
5.7 KiB
C#
174 lines
5.7 KiB
C#
#nullable enable
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Shared.Atmos;
|
|
using Robust.Server.Interfaces.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Components.Transform;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Atmos
|
|
{
|
|
[RegisterComponent]
|
|
public class AirtightComponent : Component, IMapInit
|
|
{
|
|
private (GridId, Vector2i) _lastPosition;
|
|
private AtmosphereSystem _atmosphereSystem = default!;
|
|
|
|
public override string Name => "Airtight";
|
|
|
|
[ViewVariables]
|
|
private int _initialAirBlockedDirection;
|
|
[ViewVariables]
|
|
private int _currentAirBlockedDirection;
|
|
private bool _airBlocked = true;
|
|
private bool _fixVacuum;
|
|
|
|
[ViewVariables]
|
|
private bool _rotateAirBlocked = true;
|
|
|
|
[ViewVariables]
|
|
private bool _fixAirBlockedDirectionInitialize = true;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool AirBlocked
|
|
{
|
|
get => _airBlocked;
|
|
set
|
|
{
|
|
_airBlocked = value;
|
|
|
|
UpdatePosition();
|
|
}
|
|
}
|
|
|
|
public AtmosDirection AirBlockedDirection
|
|
{
|
|
get => (AtmosDirection)_currentAirBlockedDirection;
|
|
set
|
|
{
|
|
_currentAirBlockedDirection = (int) value;
|
|
_initialAirBlockedDirection = (int)Rotate(AirBlockedDirection, -Owner.Transform.LocalRotation);
|
|
|
|
UpdatePosition();
|
|
}
|
|
}
|
|
|
|
[ViewVariables]
|
|
public bool FixVacuum => _fixVacuum;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _airBlocked, "airBlocked", true);
|
|
serializer.DataField(ref _fixVacuum, "fixVacuum", true);
|
|
serializer.DataField(ref _initialAirBlockedDirection, "airBlockedDirection", (int)AtmosDirection.All, WithFormat.Flags<AtmosDirectionFlags>());
|
|
serializer.DataField(ref _rotateAirBlocked, "rotateAirBlocked", true);
|
|
serializer.DataField(ref _fixAirBlockedDirectionInitialize, "fixAirBlockedDirectionInitialize", true);
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
|
|
|
// Using the SnapGrid is critical for performance, and thus if it is absent the component
|
|
// will not be airtight. A warning is much easier to track down than the object magically
|
|
// not being airtight, so log one if the SnapGrid component is missing.
|
|
Owner.EnsureComponentWarn(out SnapGridComponent _);
|
|
|
|
if (_fixAirBlockedDirectionInitialize)
|
|
RotateEvent(new RotateEvent(Owner, Angle.Zero, Owner.Transform.LocalRotation));
|
|
|
|
UpdatePosition();
|
|
}
|
|
|
|
public void RotateEvent(RotateEvent ev)
|
|
{
|
|
if (!_rotateAirBlocked || ev.Sender != Owner || _initialAirBlockedDirection == (int)AtmosDirection.Invalid)
|
|
return;
|
|
|
|
_currentAirBlockedDirection = (int) Rotate((AtmosDirection)_initialAirBlockedDirection, ev.NewRotation);
|
|
}
|
|
|
|
private AtmosDirection Rotate(AtmosDirection myDirection, Angle myAngle)
|
|
{
|
|
var newAirBlockedDirs = AtmosDirection.Invalid;
|
|
|
|
if (myAngle == Angle.Zero)
|
|
return myDirection;
|
|
|
|
// TODO ATMOS MULTIZ When we make multiZ atmos, special case this.
|
|
for (var i = 0; i < Atmospherics.Directions; i++)
|
|
{
|
|
var direction = (AtmosDirection) (1 << i);
|
|
if (!myDirection.IsFlagSet(direction)) continue;
|
|
var angle = direction.ToAngle();
|
|
angle += myAngle;
|
|
newAirBlockedDirs |= angle.ToAtmosDirectionCardinal();
|
|
}
|
|
|
|
return newAirBlockedDirs;
|
|
}
|
|
|
|
public void MapInit()
|
|
{
|
|
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
|
{
|
|
snapGrid.OnPositionChanged += OnTransformMove;
|
|
_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
|
|
}
|
|
|
|
UpdatePosition();
|
|
}
|
|
|
|
protected override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
_airBlocked = false;
|
|
|
|
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
|
{
|
|
snapGrid.OnPositionChanged -= OnTransformMove;
|
|
}
|
|
|
|
UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
|
|
|
|
if (_fixVacuum)
|
|
_atmosphereSystem.GetGridAtmosphere(_lastPosition.Item1).FixVacuum(_lastPosition.Item2);
|
|
}
|
|
|
|
private void OnTransformMove()
|
|
{
|
|
UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
|
|
UpdatePosition();
|
|
|
|
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
|
{
|
|
_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
|
|
}
|
|
}
|
|
|
|
private void UpdatePosition()
|
|
{
|
|
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
|
UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
|
|
}
|
|
|
|
private void UpdatePosition(GridId gridId, Vector2i pos)
|
|
{
|
|
var gridAtmos = _atmosphereSystem.GetGridAtmosphere(gridId);
|
|
|
|
gridAtmos.UpdateAdjacentBits(pos);
|
|
gridAtmos.Invalidate(pos);
|
|
}
|
|
}
|
|
}
|