Files
tbd-station-14/Content.Server/Commands/SetAnchorCommand.cs
2021-01-10 20:08:07 +01:00

59 lines
1.8 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class SetAnchorCommand : IClientCommand
{
public string Command => "setanchor";
public string Description => "Sets the anchoring state of an entity.";
public string Help => "setanchor <entity id> <value (optional)>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (args.Length == 0 || args.Length > 2)
{
shell.SendText(player, "Invalid number of argument!");
return;
}
if (!int.TryParse(args[0], out var id))
{
shell.SendText(player, "Invalid argument specified!");
return;
}
var entId = new EntityUid(id);
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out PhysicsComponent? physics))
{
shell.SendText(player, "Invalid entity specified!");
return;
}
if (args.Length == 2)
{
if (!bool.TryParse(args[1], out var value))
{
shell.SendText(player, "Invalid argument specified!");
return;
}
physics.Anchored = value;
return;
}
physics.Anchored = !physics.Anchored;
}
}
}