Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/CameraRecoilSystem.cs

21 lines
566 B
C#

using Content.Client.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CameraRecoilSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var recoil in EntityManager.ComponentManager.EntityQuery<CameraRecoilComponent>())
{
recoil.FrameUpdate(frameTime);
}
}
}
}