* Update usages of ! is with is not * Content.IntegrationTests commit * Content.Server commit * Content.Shared commit Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.GameObjects.Components.Cargo
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{
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[RegisterComponent]
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public class GalacticMarketComponent : SharedGalacticMarketComponent
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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/// <summary>
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/// Event called when the database is updated.
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/// </summary>
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public event Action OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not GalacticMarketState state)
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return;
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_products.Clear();
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foreach (var productId in state.Products)
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{
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if (!_prototypeManager.TryIndex(productId, out CargoProductPrototype product))
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continue;
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_products.Add(product);
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}
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OnDatabaseUpdated?.Invoke();
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}
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}
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}
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