* engineering guidebook improvements * whoops * Changes * this game is en-US, so it shall be gasses, not gases * make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
21 lines
1.6 KiB
XML
21 lines
1.6 KiB
XML
<Document>
|
|
# Ramping
|
|
Contrary to what one might expect from a video game electrical simulation, power is not instantly provided upon request.
|
|
|
|
Generators and batteries take time to ramp up to match the draw imposed on them, which leads to brownouts when there are large changes in current draw all at once; for example, when batteries run out.
|
|
|
|
Observe the following example:
|
|
- Say you have a generator that outputs 100 kW of power.
|
|
- If you have a device that draws 50 kW of power, the generator will output 50 kW of power to match the grid's demand to its supply.
|
|
- If you then turn on a device that draws another 50 kW of power, the generator will take time to ramp up to 100 kW of power. It will not provide this power instantly.
|
|
- During this time, devices will not recieve the power they need, and the grid will experience a temporary brownout.
|
|
- After some seconds have passed, the generator will have ramped up to 100 kW of power, and the brownout will end. All devices are now satisfied with the power they are receiving.
|
|
|
|
During a shift, this is most commonly observed when a generator runs out of fuel and suddenly stops producing power.
|
|
Suddenly the grid is hit with a large deficit of power (as supply has fallen below demand), and all devices will experience a brownout until SMESes or other generators can ramp up to match the new demand.
|
|
|
|
This can also happen when a large power consuming device or department is reconnected to the grid.
|
|
The sudden increase in power draw will cause a brownout until the generators can ramp up to match the new demand.
|
|
|
|
</Document>
|