Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information. Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
28 lines
1.6 KiB
XML
28 lines
1.6 KiB
XML
<Document>
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# Construction
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<Box>
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<GuideEntityEmbed Entity="Bed" Caption=""/>
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<GuideEntityEmbed Entity="TableReinforced" Caption=""/>
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<GuideEntityEmbed Entity="WeaponImprovisedPneumaticCannon" Caption=""/>
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<GuideEntityEmbed Entity="Chair" Caption=""/>
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</Box>
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The Construction Menu is how you build and craft objects in the game.
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It can be accessed by pressing [color=yellow][bold][keybind="OpenCraftingMenu"][/bold][/color].
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When placing objects that "snap" to the grid, you can hold [color=yellow][bold][keybind="EditorLinePlace"][/bold][/color] to place an entire line at a time, and [color=yellow][bold][keybind="EditorGridPlace"][/bold][/color] to place an entire grid at a time.
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When crafting objects with a lot of ingredients, keep in mind you don't have to hold everything at once; you can simply place the ingredients on the floor, in your backpack or on a table near you, and they'll be used up during crafting like normal.
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When placing a "building ghost" somewhere in the world, press [color=yellow][bold][keybind="EditorRotateObject"][/bold][/color] to rotate the ghost clockwise.
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If you are building a mirrorable component (think: Gas Mixers/Filters), you can press [color=yellow][bold][keybind="EditorFlipObject"][/bold][/color] to flip the ghost.
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You can also use [color=yellow][bold][keybind="RotateObjectClockwise"][/bold][/color] and [color=yellow][bold][keybind="RotateObjectCounterclockwise"][/bold][/color] to rotate an object clockwise or counterclockwise if it's already built, as long as it is unanchored (unwrenched).
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</Document>
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