Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information. Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
138 lines
6.8 KiB
XML
138 lines
6.8 KiB
XML
<Document>
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# Airlocks
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Airlocks are used to control access to different areas of the station.
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<Box>
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<GuideEntityEmbed Entity="Airlock" Caption=""/>
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<GuideEntityEmbed Entity="AirlockGlass" Caption=""/>
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</Box>
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Airlocks can be opened using either [color=yellow][bold][keybind="Use"][/bold][/color] with an empty hand, [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] if hands are full, or by colliding with the airlock.
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Airlocks will only open if you have an ID card with the correct access level.
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The ID card must be in your hand or in your ID slot.
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In the case of having multiple IDs, the airlock will check them all when you try to open it.
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This behavior is also the same for IDs in a PDA.
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The access level required to open the door can be modified using an Access Configurator, or by using a Multitool on the door electronics for the airlock (which requires deconstruction).
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<Box>
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<GuideEntityEmbed Entity="AccessConfigurator" Caption=""/>
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<GuideEntityEmbed Entity="Multitool" Caption=""/>
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<GuideEntityEmbed Entity="DoorElectronics" Caption=""/>
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</Box>
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Airlocks block gas flow, so they can be used to seal off areas in case of a [textlink="hull breach" link="Spacing"] or a [textlink="fire." link="Fires"]
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They also store gas on their tile, even when closed, so be careful when opening them during or after a gas leak.
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## Bolting and Emergency Access
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Airlocks can be bolted to prevent them from being opened or pried open by hand. When this occurs, the airlock will display red lights on the top of the door.
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Airlocks can also be set to emergency access. In this mode, anyone can open the airlock, regardless of access level. When this occurs, the airlock will display flashing yellow lights on the top of the door.
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## Remote Control
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Airlocks can be controlled remotely, either by the station AI or by using a Door Remote.
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<Box>
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<GuideEntityEmbed Entity="PlayerStationAiEmpty" Caption=""/>
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</Box>
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<Box>
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[color=#999999][italic]The Station AI, which has remote control over all airlocks[italic][/color]
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</Box>
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<Box>
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<GuideEntityEmbed Entity="DoorRemoteEngineering" Caption=""/>
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<GuideEntityEmbed Entity="DoorRemoteCommand" Caption=""/>
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<GuideEntityEmbed Entity="DoorRemoteMedical" Caption=""/>
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<GuideEntityEmbed Entity="DoorRemoteService" Caption=""/>
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<GuideEntityEmbed Entity="DoorRemoteSecurity" Caption=""/>
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<GuideEntityEmbed Entity="DoorRemoteResearch" Caption=""/>
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</Box>
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<Box>
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[color=#999999][italic]Precious door remotes. With unlimited power...[italic][/color]
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</Box>
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Department heads usually get door remotes for their respective department.
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They can open, close, bolt, and set to emergency access using these remotes.
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## Linking
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Airlocks can be linked using the [textlink="Link" link="Networking"] system to other devices.
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This allows for proper station airlocks to space, or to link multiple airlocks together.
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## Styling
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Airlocks can come in different styles to match station departments. The department style commonly reflects the required access level.
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<Box>
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<GuideEntityEmbed Entity="Airlock" Caption=""/>
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<GuideEntityEmbed Entity="AirlockCargo" Caption=""/>
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<GuideEntityEmbed Entity="AirlockCommand" Caption=""/>
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<GuideEntityEmbed Entity="AirlockEngineering" Caption=""/>
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<GuideEntityEmbed Entity="AirlockMedical" Caption=""/>
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<GuideEntityEmbed Entity="AirlockScience" Caption=""/>
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<GuideEntityEmbed Entity="AirlockSecurity" Caption=""/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="AirlockGlass" Caption=""/>
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<GuideEntityEmbed Entity="AirlockCargoGlass" Caption=""/>
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<GuideEntityEmbed Entity="AirlockCommandGlass" Caption=""/>
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<GuideEntityEmbed Entity="AirlockEngineeringGlass" Caption=""/>
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<GuideEntityEmbed Entity="AirlockMedicalGlass" Caption=""/>
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<GuideEntityEmbed Entity="AirlockScienceGlass" Caption=""/>
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<GuideEntityEmbed Entity="AirlockSecurityGlass" Caption=""/>
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</Box>
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Airlocks can be repainted using a spray painter.
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<Box>
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<GuideEntityEmbed Entity="SprayPainter" Caption=""/>
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</Box>
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## Wiring
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Airlocks have internal wiring under their maintenance panel, which can be opened using a screwdriver.
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Each wire controls some aspect of the airlock's functionality.
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When you either pulse, cut, or mend the wire, it will affect the airlock in different ways.
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The lights next to the wires will indicate the status of the wire:
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- A steady light indicates that the system is functioning as normal.
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- A flashing light indicates that the system is malfunctioning. It is either not working or is behaving not as intended.
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- No light indicates that the system is not powered.
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Below is a list of the wires and their functions:
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[color=#a4885c]Bolt Wire (BOLT)[/color]
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- [color=yellow]Pulse the wire[/color]: Bolts or unbolts the door.
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- [color=red]Cut the wire[/color]: Bolts the door.
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- [color=green]Mend the wire[/color]: Does nothing.
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[color=#a4885c]Power Wire (POWR)[/color]
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- [color=yellow]Pulse the wire[/color]: Cuts power to the door for a short time.
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- [color=red]Cut the wire[/color]: Either cuts power to the door if both power wires are cut, or causes a short circuit if only one is cut, shocking people without insulated gloves.
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- [color=green]Mend the wire[/color]: Either restores power to the door if both power wires are cut, or stops the short circuit if only one is cut.
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[color=#a4885c]Log Wire (LOG)[/color]
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- [color=yellow]Pulse the wire[/color]: Temporary disables door logging.
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- [color=red]Cut the wire[/color]: Disables door logging.
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- [color=green]Mend the wire[/color]: Re-enables door logging.
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[color=#a4885c]Bolt Light (BLIT)[/color]
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- [color=yellow]Pulse the wire[/color]: Turns the system off temporarily, or turns it back on.
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- [color=red]Cut the wire[/color]: Prevents the bolt light from turning on, which communicates if the door is bolted or not.
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- [color=green]Mend the wire[/color]: Turns the system back on.
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[color=#a4885c]Timer Light (TIMR)[/color]
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- [color=yellow]Pulse the wire[/color]: Reduces the door timer temporarily.
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- [color=red]Cut the wire[/color]: Disables the timer. The door will close as soon as it is safe to do so.
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- [color=green]Mend the wire[/color]: Re-enables the timer.
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[color=#a4885c]Safety Light (SAFE)[/color]
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- [color=yellow]Pulse the wire[/color]: Disables the safety system temporarily.
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- [color=red]Cut the wire[/color]: Disables the safety system. The door will close even if there is an obstruction.
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- [color=green]Mend the wire[/color]: Re-enables the safety system.
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[color=#a4885c]AI Access Light (AIA)[/color]
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- [color=yellow]Pulse the wire[/color]: Does nothing.
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- [color=red]Cut the wire[/color]: Disables AI access. The AI can no longer control the door.
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- [color=green]Mend the wire[/color]: Re-enables AI access.
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</Document>
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