* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
284 lines
11 KiB
C#
284 lines
11 KiB
C#
using System;
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using Content.Client.Animations;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Robust.Client.Animations;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
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{
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[RegisterComponent]
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public class ClientMagazineBarrelComponent : Component, IItemStatus
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{
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private static readonly Animation AlarmAnimationSmg = new Animation
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{
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Length = TimeSpan.FromSeconds(1.4),
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AnimationTracks =
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{
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new AnimationTrackControlProperty
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{
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// These timings match the SMG audio file.
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Property = nameof(Label.FontColorOverride),
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InterpolationMode = AnimationInterpolationMode.Previous,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Color.Red, 0.1f),
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new AnimationTrackProperty.KeyFrame(null, 0.3f),
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new AnimationTrackProperty.KeyFrame(Color.Red, 0.2f),
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new AnimationTrackProperty.KeyFrame(null, 0.3f),
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new AnimationTrackProperty.KeyFrame(Color.Red, 0.2f),
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new AnimationTrackProperty.KeyFrame(null, 0.3f),
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}
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}
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}
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};
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private static readonly Animation AlarmAnimationLmg = new Animation
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{
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Length = TimeSpan.FromSeconds(0.75),
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AnimationTracks =
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{
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new AnimationTrackControlProperty
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{
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// These timings match the SMG audio file.
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Property = nameof(Label.FontColorOverride),
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InterpolationMode = AnimationInterpolationMode.Previous,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Color.Red, 0.0f),
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new AnimationTrackProperty.KeyFrame(null, 0.15f),
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new AnimationTrackProperty.KeyFrame(Color.Red, 0.15f),
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new AnimationTrackProperty.KeyFrame(null, 0.15f),
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new AnimationTrackProperty.KeyFrame(Color.Red, 0.15f),
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new AnimationTrackProperty.KeyFrame(null, 0.15f),
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}
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}
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}
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};
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public override string Name => "MagazineBarrel";
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public override uint? NetID => ContentNetIDs.MAGAZINE_BARREL;
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private StatusControl _statusControl;
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/// <summary>
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/// True if a bullet is chambered.
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/// </summary>
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[ViewVariables]
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public bool Chambered { get; private set; }
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/// <summary>
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/// Count of bullets in the magazine.
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/// </summary>
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/// <remarks>
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/// Null if no magazine is inserted.
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/// </remarks>
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[ViewVariables]
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public (int count, int max)? MagazineCount { get; private set; }
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[ViewVariables(VVAccess.ReadWrite)] private bool _isLmgAlarmAnimation;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _isLmgAlarmAnimation, "lmg_alarm_animation", false);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is MagazineBarrelComponentState cast))
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return;
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Chambered = cast.Chambered;
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MagazineCount = cast.Magazine;
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_statusControl?.Update();
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case MagazineAutoEjectMessage _:
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_statusControl?.PlayAlarmAnimation();
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return;
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}
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}
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public Control MakeControl()
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{
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_statusControl = new StatusControl(this);
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_statusControl.Update();
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return _statusControl;
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}
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public void DestroyControl(Control control)
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{
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if (_statusControl == control)
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{
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_statusControl = null;
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}
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}
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private sealed class StatusControl : Control
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{
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private readonly ClientMagazineBarrelComponent _parent;
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private readonly HBoxContainer _bulletsListTop;
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private readonly HBoxContainer _bulletsListBottom;
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private readonly TextureRect _chamberedBullet;
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private readonly Label _noMagazineLabel;
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public StatusControl(ClientMagazineBarrelComponent parent)
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{
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_parent = parent;
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SizeFlagsHorizontal = SizeFlags.FillExpand;
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SizeFlagsVertical = SizeFlags.ShrinkCenter;
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AddChild(new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SeparationOverride = 0,
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Children =
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{
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(_bulletsListTop = new HBoxContainer {SeparationOverride = 0}),
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new HBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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Children =
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{
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new Control
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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Children =
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{
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(_bulletsListBottom = new HBoxContainer
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{
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SeparationOverride = 0
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}),
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(_noMagazineLabel = new Label
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{
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Text = "No Magazine!",
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StyleClasses = {StyleNano.StyleClassItemStatus}
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})
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}
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},
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(_chamberedBullet = new TextureRect
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{
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Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
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})
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}
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}
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}
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});
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}
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public void Update()
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{
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_chamberedBullet.ModulateSelfOverride =
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_parent.Chambered ? Color.FromHex("#d7df60") : Color.Black;
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_bulletsListTop.RemoveAllChildren();
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_bulletsListBottom.RemoveAllChildren();
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if (_parent.MagazineCount == null)
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{
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_noMagazineLabel.Visible = true;
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return;
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}
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var (count, capacity) = _parent.MagazineCount.Value;
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_noMagazineLabel.Visible = false;
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string texturePath;
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if (capacity <= 20)
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{
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texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
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}
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else if (capacity <= 30)
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{
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texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
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}
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else
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{
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texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
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}
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var texture = StaticIoC.ResC.GetTexture(texturePath);
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const int tinyMaxRow = 60;
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if (capacity > tinyMaxRow)
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{
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FillBulletRow(_bulletsListBottom, Math.Min(tinyMaxRow, count), tinyMaxRow, texture);
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FillBulletRow(_bulletsListTop, Math.Max(0, count - tinyMaxRow), capacity - tinyMaxRow, texture);
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}
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else
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{
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FillBulletRow(_bulletsListBottom, count, capacity, texture);
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}
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}
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private static void FillBulletRow(Control container, int count, int capacity, Texture texture)
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{
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var colorA = Color.FromHex("#b68f0e");
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var colorB = Color.FromHex("#d7df60");
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var colorGoneA = Color.FromHex("#000000");
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var colorGoneB = Color.FromHex("#222222");
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var altColor = false;
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for (var i = count; i < capacity; i++)
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{
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container.AddChild(new TextureRect
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{
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Texture = texture,
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ModulateSelfOverride = altColor ? colorGoneA : colorGoneB
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});
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altColor ^= true;
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}
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for (var i = 0; i < count; i++)
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{
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container.AddChild(new TextureRect
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{
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Texture = texture,
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ModulateSelfOverride = altColor ? colorA : colorB
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});
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altColor ^= true;
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}
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}
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protected override Vector2 CalculateMinimumSize()
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{
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return Vector2.ComponentMax((0, 15), base.CalculateMinimumSize());
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}
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public void PlayAlarmAnimation()
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{
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var animation = _parent._isLmgAlarmAnimation ? AlarmAnimationLmg : AlarmAnimationSmg;
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_noMagazineLabel.PlayAnimation(animation, "alarm");
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}
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}
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}
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} |