Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/BuckleComponent.cs
2020-07-07 00:04:30 +02:00

36 lines
1014 B
C#

using Content.Client.GameObjects.Components.Strap;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public class BuckleComponent : SharedBuckleComponent, IClientDraggable
{
private bool _buckled;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is BuckleComponentState buckle))
{
return;
}
_buckled = buckle.Buckled;
}
protected override bool Buckled => _buckled;
bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
{
return eventArgs.Target.HasComponent<StrapComponent>();
}
bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
{
return true;
}
}
}