Files
tbd-station-14/Content.Shared/RCD/Systems/RCDSystem.cs
2025-09-20 12:05:57 -07:00

626 lines
23 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Construction;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.RCD.Components;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System.Linq;
namespace Content.Shared.RCD.Systems;
public sealed class RCDSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
[Dependency] private readonly FloorTileSystem _floors = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tags = default!;
private readonly int _instantConstructionDelay = 0;
private readonly EntProtoId _instantConstructionFx = "EffectRCDConstruct0";
private readonly ProtoId<RCDPrototype> _deconstructTileProto = "DeconstructTile";
private readonly ProtoId<RCDPrototype> _deconstructLatticeProto = "DeconstructLattice";
private static readonly ProtoId<TagPrototype> CatwalkTag = "Catwalk";
private HashSet<EntityUid> _intersectingEntities = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RCDComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RCDComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RCDComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<RCDComponent, RCDDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<RCDComponent, DoAfterAttemptEvent<RCDDoAfterEvent>>(OnDoAfterAttempt);
SubscribeLocalEvent<RCDComponent, RCDSystemMessage>(OnRCDSystemMessage);
SubscribeNetworkEvent<RCDConstructionGhostRotationEvent>(OnRCDconstructionGhostRotationEvent);
}
#region Event handling
private void OnMapInit(EntityUid uid, RCDComponent component, MapInitEvent args)
{
// On init, set the RCD to its first available recipe
if (component.AvailablePrototypes.Count > 0)
{
component.ProtoId = component.AvailablePrototypes.ElementAt(0);
Dirty(uid, component);
return;
}
// The RCD has no valid recipes somehow? Get rid of it
QueueDel(uid);
}
private void OnRCDSystemMessage(EntityUid uid, RCDComponent component, RCDSystemMessage args)
{
// Exit if the RCD doesn't actually know the supplied prototype
if (!component.AvailablePrototypes.Contains(args.ProtoId))
return;
if (!_protoManager.HasIndex(args.ProtoId))
return;
// Set the current RCD prototype to the one supplied
component.ProtoId = args.ProtoId;
Dirty(uid, component);
}
private void OnExamine(EntityUid uid, RCDComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var prototype = _protoManager.Index(component.ProtoId);
var msg = Loc.GetString("rcd-component-examine-mode-details", ("mode", Loc.GetString(prototype.SetName)));
if (prototype.Mode == RcdMode.ConstructTile || prototype.Mode == RcdMode.ConstructObject)
{
var name = Loc.GetString(prototype.SetName);
if (prototype.Prototype != null &&
_protoManager.TryIndex(prototype.Prototype, out var proto)) // don't use Resolve because this can be a tile
name = proto.Name;
msg = Loc.GetString("rcd-component-examine-build-details", ("name", name));
}
args.PushMarkup(msg);
}
private void OnAfterInteract(EntityUid uid, RCDComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
var user = args.User;
var location = args.ClickLocation;
var prototype = _protoManager.Index(component.ProtoId);
// Initial validity checks
if (!location.IsValid(EntityManager))
return;
var gridUid = _transform.GetGrid(location);
if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
{
_popup.PopupClient(Loc.GetString("rcd-component-no-valid-grid"), uid, user);
return;
}
var tile = _mapSystem.GetTileRef(gridUid.Value, mapGrid, location);
var position = _mapSystem.TileIndicesFor(gridUid.Value, mapGrid, location);
if (!IsRCDOperationStillValid(uid, component, gridUid.Value, mapGrid, tile, position, args.Target, args.User))
return;
if (!_net.IsServer)
return;
// Get the starting cost, delay, and effect from the prototype
var cost = prototype.Cost;
var delay = prototype.Delay;
var effectPrototype = prototype.Effect;
#region: Operation modifiers
// Deconstruction modifiers
switch (prototype.Mode)
{
case RcdMode.Deconstruct:
// Deconstructing an object
if (args.Target != null)
{
if (TryComp<RCDDeconstructableComponent>(args.Target, out var destructible))
{
cost = destructible.Cost;
delay = destructible.Delay;
effectPrototype = destructible.Effect;
}
}
// Deconstructing a tile
else
{
var deconstructedTile = _mapSystem.GetTileRef(gridUid.Value, mapGrid, location);
var protoName = !_turf.IsSpace(deconstructedTile) ? _deconstructTileProto : _deconstructLatticeProto;
if (_protoManager.Resolve(protoName, out var deconProto))
{
cost = deconProto.Cost;
delay = deconProto.Delay;
effectPrototype = deconProto.Effect;
}
}
break;
case RcdMode.ConstructTile:
// If replacing a tile, make the construction instant
var contructedTile = _mapSystem.GetTileRef(gridUid.Value, mapGrid, location);
if (!contructedTile.Tile.IsEmpty)
{
delay = _instantConstructionDelay;
effectPrototype = _instantConstructionFx;
}
break;
}
#endregion
// Try to start the do after
var effect = Spawn(effectPrototype, location);
var ev = new RCDDoAfterEvent(GetNetCoordinates(location), component.ConstructionDirection, component.ProtoId, cost, GetNetEntity(effect));
var doAfterArgs = new DoAfterArgs(EntityManager, user, delay, ev, uid, target: args.Target, used: uid)
{
BreakOnDamage = true,
BreakOnHandChange = true,
BreakOnMove = true,
AttemptFrequency = AttemptFrequency.EveryTick,
CancelDuplicate = false,
BlockDuplicate = false
};
args.Handled = true;
if (!_doAfter.TryStartDoAfter(doAfterArgs))
QueueDel(effect);
}
private void OnDoAfterAttempt(EntityUid uid, RCDComponent component, DoAfterAttemptEvent<RCDDoAfterEvent> args)
{
if (args.Event?.DoAfter?.Args == null)
return;
// Exit if the RCD prototype has changed
if (component.ProtoId != args.Event.StartingProtoId)
{
args.Cancel();
return;
}
// Ensure the RCD operation is still valid
var location = GetCoordinates(args.Event.Location);
var gridUid = _transform.GetGrid(location);
if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
{
args.Cancel();
return;
}
var tile = _mapSystem.GetTileRef(gridUid.Value, mapGrid, location);
var position = _mapSystem.TileIndicesFor(gridUid.Value, mapGrid, location);
if (!IsRCDOperationStillValid(uid, component, gridUid.Value, mapGrid, tile, position, args.Event.Target, args.Event.User))
args.Cancel();
}
private void OnDoAfter(EntityUid uid, RCDComponent component, RCDDoAfterEvent args)
{
if (args.Cancelled)
{
// Delete the effect entity if the do-after was cancelled (server-side only)
if (_net.IsServer)
QueueDel(GetEntity(args.Effect));
return;
}
if (args.Handled)
return;
args.Handled = true;
var location = GetCoordinates(args.Location);
var gridUid = _transform.GetGrid(location);
if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
return;
var tile = _mapSystem.GetTileRef(gridUid.Value, mapGrid, location);
var position = _mapSystem.TileIndicesFor(gridUid.Value, mapGrid, location);
// Ensure the RCD operation is still valid
if (!IsRCDOperationStillValid(uid, component, gridUid.Value, mapGrid, tile, position, args.Target, args.User))
return;
// Finalize the operation (this should handle prediction properly)
FinalizeRCDOperation(uid, component, gridUid.Value, mapGrid, tile, position, args.Direction, args.Target, args.User);
// Play audio and consume charges
_audio.PlayPredicted(component.SuccessSound, uid, args.User);
_sharedCharges.AddCharges(uid, -args.Cost);
}
private void OnRCDconstructionGhostRotationEvent(RCDConstructionGhostRotationEvent ev, EntitySessionEventArgs session)
{
var uid = GetEntity(ev.NetEntity);
// Determine if player that send the message is carrying the specified RCD in their active hand
if (session.SenderSession.AttachedEntity is not { } player)
return;
if (_hands.GetActiveItem(player) != uid)
return;
if (!TryComp<RCDComponent>(uid, out var rcd))
return;
// Update the construction direction
rcd.ConstructionDirection = ev.Direction;
Dirty(uid, rcd);
}
#endregion
#region Entity construction/deconstruction rule checks
public bool IsRCDOperationStillValid(EntityUid uid, RCDComponent component, EntityUid gridUid, MapGridComponent mapGrid, TileRef tile, Vector2i position, EntityUid? target, EntityUid user, bool popMsgs = true)
{
var prototype = _protoManager.Index(component.ProtoId);
// Check that the RCD has enough ammo to get the job done
var charges = _sharedCharges.GetCurrentCharges(uid);
// Both of these were messages were suppose to be predicted, but HasInsufficientCharges wasn't being checked on the client for some reason?
if (charges == 0)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-no-ammo-message"), uid, user);
return false;
}
if (prototype.Cost > charges)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-insufficient-ammo-message"), uid, user);
return false;
}
// Exit if the target / target location is obstructed
var unobstructed = (target == null)
? _interaction.InRangeUnobstructed(user, _mapSystem.GridTileToWorld(gridUid, mapGrid, position), popup: popMsgs)
: _interaction.InRangeUnobstructed(user, target.Value, popup: popMsgs);
if (!unobstructed)
return false;
// Return whether the operation location is valid
switch (prototype.Mode)
{
case RcdMode.ConstructTile:
case RcdMode.ConstructObject:
return IsConstructionLocationValid(uid, component, gridUid, mapGrid, tile, position, user, popMsgs);
case RcdMode.Deconstruct:
return IsDeconstructionStillValid(uid, tile, target, user, popMsgs);
}
return false;
}
private bool IsConstructionLocationValid(EntityUid uid, RCDComponent component, EntityUid gridUid, MapGridComponent mapGrid, TileRef tile, Vector2i position, EntityUid user, bool popMsgs = true)
{
var prototype = _protoManager.Index(component.ProtoId);
// Check rule: Must build on empty tile
if (prototype.ConstructionRules.Contains(RcdConstructionRule.MustBuildOnEmptyTile) && !tile.Tile.IsEmpty)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-must-build-on-empty-tile-message"), uid, user);
return false;
}
// Check rule: Must build on non-empty tile
if (!prototype.ConstructionRules.Contains(RcdConstructionRule.CanBuildOnEmptyTile) && tile.Tile.IsEmpty)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-empty-tile-message"), uid, user);
return false;
}
// Check rule: Must place on subfloor
if (prototype.ConstructionRules.Contains(RcdConstructionRule.MustBuildOnSubfloor) && !_turf.GetContentTileDefinition(tile).IsSubFloor)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-must-build-on-subfloor-message"), uid, user);
return false;
}
// Tile specific rules
if (prototype.Mode == RcdMode.ConstructTile)
{
// Check rule: Tile placement is valid
if (!_floors.CanPlaceTile(gridUid, mapGrid, tile.GridIndices, out var reason))
{
if (popMsgs)
_popup.PopupClient(reason, uid, user);
return false;
}
// Check rule: Tiles can't be identical
if (_turf.GetContentTileDefinition(tile).ID == prototype.Prototype)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-identical-tile"), uid, user);
return false;
}
// Ensure that all construction rules shared between tiles and object are checked before exiting here
return true;
}
// Entity specific rules
// Check rule: The tile is unoccupied
var isWindow = prototype.ConstructionRules.Contains(RcdConstructionRule.IsWindow);
var isCatwalk = prototype.ConstructionRules.Contains(RcdConstructionRule.IsCatwalk);
_intersectingEntities.Clear();
_lookup.GetLocalEntitiesIntersecting(gridUid, position, _intersectingEntities, -0.05f, LookupFlags.Uncontained);
foreach (var ent in _intersectingEntities)
{
if (isWindow && HasComp<SharedCanBuildWindowOnTopComponent>(ent))
continue;
if (isCatwalk && _tags.HasTag(ent, CatwalkTag))
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user);
return false;
}
if (prototype.CollisionMask != CollisionGroup.None && TryComp<FixturesComponent>(ent, out var fixtures))
{
foreach (var fixture in fixtures.Fixtures.Values)
{
// Continue if no collision is possible
if (!fixture.Hard || fixture.CollisionLayer <= 0 || (fixture.CollisionLayer & (int) prototype.CollisionMask) == 0)
continue;
// Continue if our custom collision bounds are not intersected
if (prototype.CollisionPolygon != null &&
!DoesCustomBoundsIntersectWithFixture(prototype.CollisionPolygon, component.ConstructionTransform, ent, fixture))
continue;
// Collision was detected
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user);
return false;
}
}
}
return true;
}
private bool IsDeconstructionStillValid(EntityUid uid, TileRef tile, EntityUid? target, EntityUid user, bool popMsgs = true)
{
// Attempt to deconstruct a floor tile
if (target == null)
{
// The tile is empty
if (tile.Tile.IsEmpty)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-nothing-to-deconstruct-message"), uid, user);
return false;
}
// The tile has a structure sitting on it
if (_turf.IsTileBlocked(tile, CollisionGroup.MobMask))
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-tile-obstructed-message"), uid, user);
return false;
}
// The tile cannot be destroyed
var tileDef = _turf.GetContentTileDefinition(tile);
if (tileDef.Indestructible)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-tile-indestructible-message"), uid, user);
return false;
}
}
// Attempt to deconstruct an object
else
{
// The object is not in the whitelist
if (!TryComp<RCDDeconstructableComponent>(target, out var deconstructible) || !deconstructible.Deconstructable)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-deconstruct-target-not-on-whitelist-message"), uid, user);
return false;
}
}
return true;
}
#endregion
#region Entity construction/deconstruction
private void FinalizeRCDOperation(EntityUid uid, RCDComponent component, EntityUid gridUid, MapGridComponent mapGrid, TileRef tile, Vector2i position, Direction direction, EntityUid? target, EntityUid user)
{
if (!_net.IsServer)
return;
var prototype = _protoManager.Index(component.ProtoId);
if (prototype.Prototype == null)
return;
switch (prototype.Mode)
{
case RcdMode.ConstructTile:
_mapSystem.SetTile(gridUid, mapGrid, position, new Tile(_tileDefMan[prototype.Prototype].TileId));
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to set grid: {gridUid} {position} to {prototype.Prototype}");
break;
case RcdMode.ConstructObject:
var ent = Spawn(prototype.Prototype, _mapSystem.GridTileToLocal(gridUid, mapGrid, position));
switch (prototype.Rotation)
{
case RcdRotation.Fixed:
Transform(ent).LocalRotation = Angle.Zero;
break;
case RcdRotation.Camera:
Transform(ent).LocalRotation = Transform(uid).LocalRotation;
break;
case RcdRotation.User:
Transform(ent).LocalRotation = direction.ToAngle();
break;
}
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to spawn {ToPrettyString(ent)} at {position} on grid {gridUid}");
break;
case RcdMode.Deconstruct:
if (target == null)
{
// Deconstruct tile (either converts the tile to lattice, or removes lattice)
var tileDef = (_turf.GetContentTileDefinition(tile).ID != "Lattice") ? new Tile(_tileDefMan["Lattice"].TileId) : Tile.Empty;
_mapSystem.SetTile(gridUid, mapGrid, position, tileDef);
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to set grid: {gridUid} tile: {position} open to space");
}
else
{
// Deconstruct object
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to delete {ToPrettyString(target):target}");
QueueDel(target);
}
break;
}
}
#endregion
#region Utility functions
private bool DoesCustomBoundsIntersectWithFixture(PolygonShape boundingPolygon, Transform boundingTransform, EntityUid fixtureOwner, Fixture fixture)
{
var entXformComp = Transform(fixtureOwner);
var entXform = new Transform(new(), entXformComp.LocalRotation);
return boundingPolygon.ComputeAABB(boundingTransform, 0).Intersects(fixture.Shape.ComputeAABB(entXform, 0));
}
#endregion
}
[Serializable, NetSerializable]
public sealed partial class RCDDoAfterEvent : DoAfterEvent
{
[DataField(required: true)]
public NetCoordinates Location { get; private set; }
[DataField]
public Direction Direction { get; private set; }
[DataField]
public ProtoId<RCDPrototype> StartingProtoId { get; private set; }
[DataField]
public int Cost { get; private set; } = 1;
[DataField("fx")]
public NetEntity? Effect { get; private set; }
private RCDDoAfterEvent() { }
public RCDDoAfterEvent(NetCoordinates location, Direction direction, ProtoId<RCDPrototype> startingProtoId, int cost, NetEntity? effect = null)
{
Location = location;
Direction = direction;
StartingProtoId = startingProtoId;
Cost = cost;
Effect = effect;
}
public override DoAfterEvent Clone()
{
return this;
}
}