Files
tbd-station-14/Content.Shared/Jittering/JitteringComponent.cs
mirrorcult ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00

40 lines
1.0 KiB
C#

using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Jittering
{
[Friend(typeof(SharedJitteringSystem))]
[RegisterComponent, NetworkedComponent]
public class JitteringComponent : Component
{
public override string Name => "Jittering";
[ViewVariables(VVAccess.ReadWrite)]
public float Amplitude { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float Frequency { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 LastJitter { get; set; }
}
[Serializable, NetSerializable]
public class JitteringComponentState : ComponentState
{
public float Amplitude { get; }
public float Frequency { get; }
public JitteringComponentState(float amplitude, float frequency)
{
Amplitude = amplitude;
Frequency = frequency;
}
}
}