Files
tbd-station-14/Content.Server/Stunnable/Components/StunOnCollideComponent.cs
mirrorcult ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00

33 lines
928 B
C#

using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent, Friend(typeof(StunOnCollideSystem))]
public sealed class StunOnCollideComponent : Component
{
// TODO: Can probably predict this.
public override string Name => "StunOnCollide";
// See stunsystem for what these do
[DataField("stunAmount")]
public int StunAmount;
[DataField("knockdownAmount")]
public int KnockdownAmount;
[DataField("slowdownAmount")]
public int SlowdownAmount;
[DataField("walkSpeedMultiplier")]
public float WalkSpeedMultiplier = 1f;
[DataField("runSpeedMultiplier")]
public float RunSpeedMultiplier = 1f;
}
}