Files
tbd-station-14/Content.Server/MobState/States/DeadMobState.cs
mirrorcult ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00

32 lines
918 B
C#

using Content.Server.Alert;
using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.Alert;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public class DeadMobState : SharedDeadMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out ServerAlertsComponent? status))
{
status.ShowAlert(AlertType.HumanDead);
}
if (entity.TryGetComponent(out StatusEffectsComponent? stun))
{
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(entity.Uid, "Stun");
}
}
}
}