Files
tbd-station-14/Content.Client/Administration/Systems/KillSignSystem.cs

48 lines
1.4 KiB
C#

using Content.Client.Administration.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Administration.Systems;
public sealed class KillSignSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<KillSignComponent, ComponentStartup>(KillSignAdded);
SubscribeLocalEvent<KillSignComponent, ComponentShutdown>(KillSignRemoved);
}
private void KillSignRemoved(EntityUid uid, KillSignComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (!sprite.LayerMapTryGet(KillSignKey.Key, out var layer))
return;
sprite.RemoveLayer(layer);
}
private void KillSignAdded(EntityUid uid, KillSignComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (sprite.LayerMapTryGet(KillSignKey.Key, out var _))
return;
var adj = sprite.Bounds.Height / 2 + ((1.0f/32) * 6.0f);
var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath("Objects/Misc/killsign.rsi"), "sign"));
sprite.LayerMapSet(KillSignKey.Key, layer);
sprite.LayerSetOffset(layer, new Vector2(0.0f, adj));
sprite.LayerSetShader(layer, "unshaded");
}
private enum KillSignKey
{
Key,
}
}