* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Currently just a marker interface delineating the different possible
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/// types of item action behaviors.
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/// </summary>
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public interface IItemActionBehavior : IExposeData
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{
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}
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/// <summary>
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/// Base class for all item action event args
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/// </summary>
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public abstract class ItemActionEventArgs : EventArgs
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{
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/// <summary>
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/// Entity performing the action.
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/// </summary>
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public readonly IEntity Performer;
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/// <summary>
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/// Item being used to perform the action
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/// </summary>
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public readonly IEntity Item;
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/// <summary>
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/// Action being performed
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/// </summary>
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public readonly ItemActionType ActionType;
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/// <summary>
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/// Item actions component of the item.
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/// </summary>
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public readonly ItemActionsComponent? ItemActions;
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public ItemActionEventArgs(IEntity performer, IEntity item, ItemActionType actionType)
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{
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Performer = performer;
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ActionType = actionType;
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Item = item;
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if (!Item.TryGetComponent(out ItemActions))
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{
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throw new InvalidOperationException($"performer {performer.Name} tried to perform item action {actionType} " +
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$" for item {Item.Name} but the item had no ItemActionsComponent," +
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" which should never occur");
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}
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}
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}
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}
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