67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using Content.Server.Station.Systems;
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using Content.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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namespace Content.Server.Audio;
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public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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{
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Shutdown()
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{
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base.Shutdown();
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_conHost.UnregisterCommand("playglobalsound");
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}
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public void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null, bool replay = true)
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{
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var msg = new AdminSoundEvent(filename, audioParams);
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RaiseNetworkEvent(msg, playerFilter, recordReplay: replay);
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}
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private Filter GetStationAndPvs(EntityUid source)
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{
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var stationFilter = _stationSystem.GetInOwningStation(source);
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stationFilter.AddPlayersByPvs(source, entityManager: EntityManager);
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return stationFilter;
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}
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public void PlayGlobalOnStation(EntityUid source, string filename, AudioParams? audioParams = null)
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{
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var msg = new GameGlobalSoundEvent(filename, audioParams);
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var filter = GetStationAndPvs(source);
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RaiseNetworkEvent(msg, filter);
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}
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public void StopStationEventMusic(EntityUid source, StationEventMusicType type)
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{
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// TODO REPLAYS
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// these start & stop events are gonna be a PITA
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// theres probably some nice way of handling them. Maybe it just needs dedicated replay data (in which case these events should NOT get recorded).
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var msg = new StopStationEventMusic(type);
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var filter = GetStationAndPvs(source);
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RaiseNetworkEvent(msg, filter);
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}
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public void DispatchStationEventMusic(EntityUid source, SoundSpecifier sound, StationEventMusicType type)
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{
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DispatchStationEventMusic(source, _audio.GetSound(sound), type);
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}
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public void DispatchStationEventMusic(EntityUid source, string sound, StationEventMusicType type)
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{
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var audio = AudioParams.Default.WithVolume(-8);
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var msg = new StationEventMusicEvent(sound, type, audio);
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var filter = GetStationAndPvs(source);
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RaiseNetworkEvent(msg, filter);
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}
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}
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