* Deploy foldable * Add NetworkedComponent and access to the component * Add handled to afterinteract * Use drop target location instead of setcoordinates * Put back in hand after failed deploy This prevents dropping the bed when clicking while inside a locker. * Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds * Add dragdrop to fold rollerbed to hand
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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namespace Content.Shared.Foldable;
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public sealed class DeployFoldableSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly FoldableSystem _foldable = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeployFoldableComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DeployFoldableComponent, CanDragEvent>(OnCanDrag);
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SubscribeLocalEvent<DeployFoldableComponent, DragDropDraggedEvent>(OnDragDropDragged);
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SubscribeLocalEvent<DeployFoldableComponent, CanDropDraggedEvent>(OnCanDropDragged);
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}
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private void OnCanDropDragged(Entity<DeployFoldableComponent> ent, ref CanDropDraggedEvent args)
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{
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if (args.User != args.Target)
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return;
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args.Handled = true;
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args.CanDrop = true;
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}
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private void OnDragDropDragged(Entity<DeployFoldableComponent> ent, ref DragDropDraggedEvent args)
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{
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if (!TryComp<FoldableComponent>(ent, out var foldable)
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|| !_foldable.TrySetFolded(ent, foldable, true))
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return;
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_hands.PickupOrDrop(args.User, ent.Owner);
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args.Handled = true;
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}
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private void OnCanDrag(Entity<DeployFoldableComponent> ent, ref CanDragEvent args)
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{
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if (!TryComp<FoldableComponent>(ent, out var foldable)
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|| foldable.IsFolded)
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return;
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args.Handled = true;
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}
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private void OnAfterInteract(Entity<DeployFoldableComponent> ent, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (!TryComp<FoldableComponent>(ent, out var foldable))
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return;
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if (!TryComp(args.User, out HandsComponent? hands)
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|| !_hands.TryDrop(args.User, args.Used, targetDropLocation: args.ClickLocation, handsComp: hands))
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return;
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if (!_foldable.TrySetFolded(ent, foldable, false))
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{
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_hands.TryPickup(args.User, args.Used, handsComp: hands);
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return;
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}
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args.Handled = true;
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}
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}
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