171 lines
5.4 KiB
C#
171 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
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namespace Content.Server.Disposal.Tube.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalRouterComponent : DisposalJunctionComponent, IActivate
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables]
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private readonly HashSet<string> _tags = new();
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[ViewVariables]
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public bool Anchored =>
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!_entMan.TryGetComponent(Owner, out IPhysBody? physics) ||
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physics.BodyType == BodyType.Static;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalRouterUiKey.Key);
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[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var directions = ConnectableDirections();
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if (holder.Tags.Overlaps(_tags))
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{
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return directions[1];
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}
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return _entMan.GetComponent<TransformComponent>(Owner).LocalRotation.GetDir();
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}
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Handles ui messages from the client. For things such as button presses
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/// which interact with the world and require server action.
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/// </summary>
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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var msg = (UiActionMessage) obj.Message;
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if (!Anchored)
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return;
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//Check for correct message and ignore maleformed strings
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if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tags))
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{
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_tags.Clear();
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foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
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{
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_tags.Add(tag.Trim());
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ClickSound();
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}
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}
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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/// <returns>Returns a <see cref="DisposalRouterUserInterfaceState"/></returns>
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private DisposalRouterUserInterfaceState GetUserInterfaceState()
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{
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if (_tags.Count <= 0)
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{
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return new DisposalRouterUserInterfaceState("");
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}
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var taglist = new StringBuilder();
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foreach (var tag in _tags)
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{
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taglist.Append(tag);
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taglist.Append(", ");
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}
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taglist.Remove(taglist.Length - 2, 2);
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return new DisposalRouterUserInterfaceState(taglist.ToString());
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}
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private void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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}
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/// <summary>
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/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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void IActivate.Activate(ActivateEventArgs args)
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{
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if (!_entMan.TryGetComponent(args.User, out ActorComponent? actor))
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{
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return;
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}
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if (!_entMan.TryGetComponent(args.User, out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("disposal-router-window-tag-input-activate-no-hands"));
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return;
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}
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var activeHandEntity = hands.GetActiveHandItem?.Owner;
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if (activeHandEntity == null)
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{
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OpenUserInterface(actor);
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}
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}
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protected override void OnRemove()
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{
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UserInterface?.CloseAll();
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base.OnRemove();
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}
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public void OpenUserInterface(ActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface?.Open(actor.PlayerSession);
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}
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}
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}
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