Files
tbd-station-14/Content.Server/Cuffs/Components/HandcuffComponent.cs

241 lines
8.4 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Cuffs.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Cuffs.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandcuffComponent))]
public class HandcuffComponent : SharedHandcuffComponent, IAfterInteract
{
[Dependency] private readonly IEntityManager _entities = default!;
/// <summary>
/// The time it takes to apply a <see cref="CuffedComponent"/> to an entity.
/// </summary>
[ViewVariables]
[DataField("cuffTime")]
public float CuffTime { get; set; } = 5f;
/// <summary>
/// The time it takes to remove a <see cref="CuffedComponent"/> from an entity.
/// </summary>
[ViewVariables]
[DataField("uncuffTime")]
public float UncuffTime { get; set; } = 5f;
/// <summary>
/// The time it takes for a cuffed entity to remove <see cref="CuffedComponent"/> from itself.
/// </summary>
[ViewVariables]
[DataField("breakoutTime")]
public float BreakoutTime { get; set; } = 30f;
/// <summary>
/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
/// </summary>
[ViewVariables]
[DataField("stunBonus")]
public float StunBonus { get; set; } = 2f;
/// <summary>
/// Will the cuffs break when removed?
/// </summary>
[ViewVariables]
[DataField("breakOnRemove")]
public bool BreakOnRemove { get; set; }
/// <summary>
/// The path of the RSI file used for the player cuffed overlay.
/// </summary>
[ViewVariables]
[DataField("cuffedRSI")]
public string? CuffedRSI { get; set; } = "Objects/Misc/handcuffs.rsi";
/// <summary>
/// The iconstate used with the RSI file for the player cuffed overlay.
/// </summary>
[ViewVariables]
[DataField("bodyIconState")]
public string? OverlayIconState { get; set; } = "body-overlay";
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
[DataField("brokenIconState")]
public string? BrokenState { get; set; }
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
[DataField("brokenName")]
public string BrokenName { get; set; } = default!;
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
[DataField("brokenDesc")]
public string BrokenDesc { get; set; } = default!;
[ViewVariables]
public bool Broken
{
get
{
return _isBroken;
}
set
{
if (_isBroken != value)
{
_isBroken = value;
Dirty();
}
}
}
[DataField("startCuffSound")]
public SoundSpecifier StartCuffSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_start.ogg");
[DataField("endCuffSound")]
public SoundSpecifier EndCuffSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_end.ogg");
[DataField("startBreakoutSound")]
public SoundSpecifier StartBreakoutSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_breakout_start.ogg");
[DataField("startUncuffSound")]
public SoundSpecifier StartUncuffSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_start.ogg");
[DataField("endUncuffSound")]
public SoundSpecifier EndUncuffSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_end.ogg");
[DataField("color")]
public Color Color { get; set; } = Color.White;
// Non-exposed data fields
private bool _isBroken = false;
/// <summary>
/// Used to prevent DoAfter getting spammed.
/// </summary>
private bool _cuffing;
public override ComponentState GetComponentState()
{
return new HandcuffedComponentState(Broken ? BrokenState : string.Empty);
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (_cuffing) return true;
if (eventArgs.Target is not {Valid: true} target ||
!_entities.TryGetComponent<CuffableComponent?>(eventArgs.Target.Value, out var cuffed))
{
return false;
}
if (eventArgs.Target == eventArgs.User)
{
eventArgs.User.PopupMessage(Loc.GetString("handcuff-component-target-self-error"));
return true;
}
if (Broken)
{
eventArgs.User.PopupMessage(Loc.GetString("handcuff-component-cuffs-broken-error"));
return true;
}
if (!_entities.TryGetComponent<HandsComponent?>(target, out var hands))
{
eventArgs.User.PopupMessage(Loc.GetString("handcuff-component-target-has-no-hands-error",("targetName", eventArgs.Target)));
return true;
}
if (cuffed.CuffedHandCount >= hands.Count)
{
eventArgs.User.PopupMessage(Loc.GetString("handcuff-component-target-has-no-free-hands-error",("targetName", eventArgs.Target)));
return true;
}
if (!eventArgs.CanReach)
{
eventArgs.User.PopupMessage(Loc.GetString("handcuff-component-too-far-away-error"));
return true;
}
eventArgs.User.PopupMessage(Loc.GetString("handcuff-component-start-cuffing-target-message",("targetName", eventArgs.Target)));
eventArgs.User.PopupMessage(target, Loc.GetString("handcuff-component-start-cuffing-by-other-message",("otherName", eventArgs.User)));
SoundSystem.Play(Filter.Pvs(Owner), StartCuffSound.GetSound(), Owner);
TryUpdateCuff(eventArgs.User, target, cuffed);
return true;
}
/// <summary>
/// Update the cuffed state of an entity
/// </summary>
private async void TryUpdateCuff(EntityUid user, EntityUid target, CuffableComponent cuffs)
{
var cuffTime = CuffTime;
if (_entities.HasComponent<StunnedComponent>(target))
{
cuffTime = MathF.Max(0.1f, cuffTime - StunBonus);
}
var doAfterEventArgs = new DoAfterEventArgs(user, cuffTime, default, target)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true
};
_cuffing = true;
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
_cuffing = false;
if (result != DoAfterStatus.Cancelled)
{
if (cuffs.TryAddNewCuffs(user, Owner))
{
SoundSystem.Play(Filter.Pvs(Owner), EndCuffSound.GetSound(), Owner);
user.PopupMessage(Loc.GetString("handcuff-component-cuff-other-success-message",("otherName", target)));
target.PopupMessage(Loc.GetString("handcuff-component-cuff-by-other-success-message", ("otherName", user)));
}
}
else
{
user.PopupMessage(Loc.GetString("handcuff-component-cuff-interrupt-message",("targetName", target)));
target.PopupMessage(Loc.GetString("handcuff-component-cuff-interrupt-other-message",("otherName", user)));
}
}
}
}