481 lines
18 KiB
C#
481 lines
18 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Client.Outline;
|
|
using Content.Client.Viewport;
|
|
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.DragDrop;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Interaction.Helpers;
|
|
using Content.Shared.Popups;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.Input;
|
|
using Robust.Client.Player;
|
|
using Robust.Client.State;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Input;
|
|
using Robust.Shared.Input.Binding;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
|
|
|
namespace Content.Client.DragDrop
|
|
{
|
|
/// <summary>
|
|
/// Handles clientside drag and drop logic
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public class DragDropSystem : SharedDragDropSystem
|
|
{
|
|
[Dependency] private readonly IStateManager _stateManager = default!;
|
|
[Dependency] private readonly IInputManager _inputManager = default!;
|
|
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly InteractionOutlineSystem _outline = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
|
[Dependency] private readonly InputSystem _inputSystem = default!;
|
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
|
|
|
// how often to recheck possible targets (prevents calling expensive
|
|
// check logic each update)
|
|
private const float TargetRecheckInterval = 0.25f;
|
|
|
|
// if a drag ends up being cancelled and it has been under this
|
|
// amount of time since the mousedown, we will "replay" the original
|
|
// mousedown event so it can be treated like a regular click
|
|
private const float MaxMouseDownTimeForReplayingClick = 0.85f;
|
|
|
|
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
|
|
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
|
|
|
|
// entity performing the drag action
|
|
|
|
private EntityUid _dragger;
|
|
private readonly List<IDraggable> _draggables = new();
|
|
private EntityUid _dragShadow;
|
|
|
|
// time since mouse down over the dragged entity
|
|
private float _mouseDownTime;
|
|
// how much time since last recheck of all possible targets
|
|
private float _targetRecheckTime;
|
|
// reserved initial mousedown event so we can replay it if no drag ends up being performed
|
|
private PointerInputCmdHandler.PointerInputCmdArgs? _savedMouseDown;
|
|
// whether we are currently replaying the original mouse down, so we
|
|
// can ignore any events sent to this system
|
|
private bool _isReplaying;
|
|
|
|
private DragDropHelper<EntityUid> _dragDropHelper = default!;
|
|
|
|
private ShaderInstance? _dropTargetInRangeShader;
|
|
private ShaderInstance? _dropTargetOutOfRangeShader;
|
|
|
|
private readonly List<ISpriteComponent> _highlightedSprites = new();
|
|
|
|
public override void Initialize()
|
|
{
|
|
UpdatesOutsidePrediction = true;
|
|
|
|
_dragDropHelper = new DragDropHelper<EntityUid>(OnBeginDrag, OnContinueDrag, OnEndDrag);
|
|
|
|
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
|
|
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
|
|
// needs to fire on mouseup and mousedown so we can detect a drag / drop
|
|
CommandBinds.Builder
|
|
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
|
|
.Register<DragDropSystem>();
|
|
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
_dragDropHelper.EndDrag();
|
|
CommandBinds.Unregister<DragDropSystem>();
|
|
base.Shutdown();
|
|
}
|
|
|
|
private bool OnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
|
{
|
|
// not currently predicted
|
|
if (_inputSystem.Predicted) return false;
|
|
|
|
// currently replaying a saved click, don't handle this because
|
|
// we already decided this click doesn't represent an actual drag attempt
|
|
if (_isReplaying) return false;
|
|
|
|
if (args.State == BoundKeyState.Down)
|
|
{
|
|
return OnUseMouseDown(args);
|
|
}
|
|
else if (args.State == BoundKeyState.Up)
|
|
{
|
|
return OnUseMouseUp(args);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
|
{
|
|
if (args.Session?.AttachedEntity is not {Valid: true} dragger)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
|
|
// the mouse, canceling the drag, but just being cautious)
|
|
_dragDropHelper.EndDrag();
|
|
|
|
// possibly initiating a drag
|
|
// check if the clicked entity is draggable
|
|
if (!EntityManager.EntityExists(args.EntityUid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// check if the entity is reachable
|
|
if (!_interactionSystem.InRangeUnobstructed(dragger, args.EntityUid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var canDrag = false;
|
|
foreach (var draggable in EntityManager.GetComponents<IDraggable>(args.EntityUid))
|
|
{
|
|
var dragEventArgs = new StartDragDropEvent(dragger, args.EntityUid);
|
|
|
|
if (!draggable.CanStartDrag(dragEventArgs))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_draggables.Add(draggable);
|
|
canDrag = true;
|
|
}
|
|
|
|
if (!canDrag)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// wait to initiate a drag
|
|
_dragDropHelper.MouseDown(args.EntityUid);
|
|
_dragger = dragger;
|
|
_mouseDownTime = 0;
|
|
|
|
// don't want anything else to process the click,
|
|
// but we will save the event so we can "re-play" it if this drag does
|
|
// not turn into an actual drag so the click can be handled normally
|
|
_savedMouseDown = args;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
private bool OnBeginDrag()
|
|
{
|
|
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged))
|
|
{
|
|
// something happened to the clicked entity or we moved the mouse off the target so
|
|
// we shouldn't replay the original click
|
|
return false;
|
|
}
|
|
|
|
if (EntityManager.TryGetComponent<SpriteComponent?>(_dragDropHelper.Dragged, out var draggedSprite))
|
|
{
|
|
// pop up drag shadow under mouse
|
|
var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
|
|
_dragShadow = EntityManager.SpawnEntity("dragshadow", mousePos);
|
|
var dragSprite = EntityManager.GetComponent<SpriteComponent>(_dragShadow);
|
|
dragSprite.CopyFrom(draggedSprite);
|
|
dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
|
dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
|
|
// keep it on top of everything
|
|
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
|
|
if (!dragSprite.NoRotation)
|
|
{
|
|
EntityManager.GetComponent<TransformComponent>(_dragShadow).WorldRotation = EntityManager.GetComponent<TransformComponent>(_dragDropHelper.Dragged).WorldRotation;
|
|
}
|
|
|
|
HighlightTargets();
|
|
_outline.Enabled = false;
|
|
|
|
// drag initiated
|
|
return true;
|
|
}
|
|
|
|
Logger.Warning("Unable to display drag shadow for {0} because it" +
|
|
" has no sprite component.", EntityManager.GetComponent<MetaDataComponent>(_dragDropHelper.Dragged).EntityName);
|
|
return false;
|
|
}
|
|
|
|
private bool OnContinueDrag(float frameTime)
|
|
{
|
|
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
DebugTools.AssertNotNull(_dragger);
|
|
|
|
// still in range of the thing we are dragging?
|
|
if (!_interactionSystem.InRangeUnobstructed(_dragger, _dragDropHelper.Dragged))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// keep dragged entity under mouse
|
|
var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
|
|
// TODO: would use MapPosition instead if it had a setter, but it has no setter.
|
|
// is that intentional, or should we add a setter for Transform.MapPosition?
|
|
if (_dragShadow == default)
|
|
return false;
|
|
|
|
EntityManager.GetComponent<TransformComponent>(_dragShadow).WorldPosition = mousePos.Position;
|
|
|
|
_targetRecheckTime += frameTime;
|
|
if (_targetRecheckTime > TargetRecheckInterval)
|
|
{
|
|
HighlightTargets();
|
|
_targetRecheckTime = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void OnEndDrag()
|
|
{
|
|
RemoveHighlights();
|
|
if (_dragShadow != default)
|
|
{
|
|
EntityManager.DeleteEntity(_dragShadow);
|
|
}
|
|
|
|
_outline.Enabled = true;
|
|
_dragShadow = default;
|
|
_draggables.Clear();
|
|
_dragger = default;
|
|
_mouseDownTime = 0;
|
|
_savedMouseDown = null;
|
|
}
|
|
|
|
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
|
{
|
|
if (_dragDropHelper.IsDragging == false || _dragDropHelper.Dragged == default)
|
|
{
|
|
// haven't started the drag yet, quick mouseup, definitely treat it as a normal click by
|
|
// replaying the original cmd
|
|
if (_savedMouseDown.HasValue && _mouseDownTime < MaxMouseDownTimeForReplayingClick)
|
|
{
|
|
var savedValue = _savedMouseDown.Value;
|
|
_isReplaying = true;
|
|
// adjust the timing info based on the current tick so it appears as if it happened now
|
|
var replayMsg = savedValue.OriginalMessage;
|
|
var adjustedInputMsg = new FullInputCmdMessage(args.OriginalMessage.Tick, args.OriginalMessage.SubTick,
|
|
replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates, replayMsg.Uid);
|
|
|
|
if (savedValue.Session != null)
|
|
{
|
|
_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use, adjustedInputMsg, true);
|
|
}
|
|
|
|
_isReplaying = false;
|
|
}
|
|
_dragDropHelper.EndDrag();
|
|
return false;
|
|
}
|
|
|
|
if (_dragger == default)
|
|
{
|
|
_dragDropHelper.EndDrag();
|
|
return false;
|
|
}
|
|
|
|
// now when ending the drag, we will not replay the click because
|
|
// by this time we've determined the input was actually a drag attempt
|
|
var range = (args.Coordinates.ToMapPos(EntityManager) - EntityManager.GetComponent<TransformComponent>(_dragger).MapPosition.Position).Length + 0.01f;
|
|
// tell the server we are dropping if we are over a valid drop target in range.
|
|
// We don't use args.EntityUid here because drag interactions generally should
|
|
// work even if there's something "on top" of the drop target
|
|
if (!_interactionSystem.InRangeUnobstructed(_dragger,
|
|
args.Coordinates, range, ignoreInsideBlocker: true))
|
|
{
|
|
_dragDropHelper.EndDrag();
|
|
return false;
|
|
}
|
|
|
|
IList<EntityUid> entities;
|
|
|
|
if (_stateManager.CurrentState is GameScreen screen)
|
|
{
|
|
entities = screen.GetEntitiesUnderPosition(args.Coordinates);
|
|
}
|
|
else
|
|
{
|
|
entities = Array.Empty<EntityUid>();
|
|
}
|
|
|
|
var outOfRange = false;
|
|
|
|
foreach (var entity in entities)
|
|
{
|
|
if (entity == _dragDropHelper.Dragged) continue;
|
|
|
|
// check if it's able to be dropped on by current dragged entity
|
|
var dropArgs = new DragDropEvent(_dragger, args.Coordinates, _dragDropHelper.Dragged, entity);
|
|
|
|
// TODO: Cache valid CanDragDrops
|
|
if (ValidDragDrop(dropArgs) != true) continue;
|
|
|
|
if (!dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true))
|
|
{
|
|
outOfRange = true;
|
|
continue;
|
|
}
|
|
|
|
foreach (var draggable in _draggables)
|
|
{
|
|
if (!draggable.CanDrop(dropArgs)) continue;
|
|
|
|
// tell the server about the drop attempt
|
|
RaiseNetworkEvent(new DragDropRequestEvent(args.Coordinates, _dragDropHelper.Dragged,
|
|
entity));
|
|
|
|
draggable.Drop(dropArgs);
|
|
|
|
_dragDropHelper.EndDrag();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (outOfRange &&
|
|
_playerManager.LocalPlayer?.ControlledEntity is { } player &&
|
|
player.IsValid())
|
|
{
|
|
player.PopupMessage(Loc.GetString("drag-drop-system-out-of-range-text"));
|
|
}
|
|
|
|
_dragDropHelper.EndDrag();
|
|
return false;
|
|
}
|
|
|
|
private void HighlightTargets()
|
|
{
|
|
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) ||
|
|
_dragShadow == default || Deleted(_dragShadow))
|
|
{
|
|
Logger.Warning("Programming error. Can't highlight drag and drop targets, not currently " +
|
|
"dragging anything or dragged entity / shadow was deleted.");
|
|
return;
|
|
}
|
|
|
|
// highlights the possible targets which are visible
|
|
// and able to be dropped on by the current dragged entity
|
|
|
|
// remove current highlights
|
|
RemoveHighlights();
|
|
|
|
// find possible targets on screen even if not reachable
|
|
// TODO: Duplicated in SpriteSystem
|
|
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
|
|
var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
|
|
var pvsEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
|
|
foreach (var pvsEntity in pvsEntities)
|
|
{
|
|
if (!EntityManager.TryGetComponent(pvsEntity, out ISpriteComponent? inRangeSprite) ||
|
|
!inRangeSprite.Visible ||
|
|
pvsEntity == _dragDropHelper.Dragged) continue;
|
|
|
|
// check if it's able to be dropped on by current dragged entity
|
|
var dropArgs = new DragDropEvent(_dragger, EntityManager.GetComponent<TransformComponent>(pvsEntity).Coordinates, _dragDropHelper.Dragged, pvsEntity);
|
|
|
|
var valid = ValidDragDrop(dropArgs);
|
|
if (valid == null) continue;
|
|
|
|
// We'll do a final check given server-side does this before any dragdrop can take place.
|
|
if (valid.Value)
|
|
{
|
|
valid = dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true);
|
|
}
|
|
|
|
// highlight depending on whether its in or out of range
|
|
inRangeSprite.PostShader = valid.Value ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
|
|
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
|
_highlightedSprites.Add(inRangeSprite);
|
|
}
|
|
}
|
|
|
|
private void RemoveHighlights()
|
|
{
|
|
foreach (var highlightedSprite in _highlightedSprites)
|
|
{
|
|
highlightedSprite.PostShader = null;
|
|
highlightedSprite.RenderOrder = 0;
|
|
}
|
|
|
|
_highlightedSprites.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Are these args valid for drag-drop?
|
|
/// </summary>
|
|
/// <param name="eventArgs"></param>
|
|
/// <returns>null if the target doesn't support IDragDropOn</returns>
|
|
private bool? ValidDragDrop(DragDropEvent eventArgs)
|
|
{
|
|
if (!_actionBlockerSystem.CanInteract(eventArgs.User, eventArgs.Target))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// CanInteract() doesn't support checking a second "target" entity.
|
|
// Doing so manually:
|
|
var ev = new GettingInteractedWithAttemptEvent(eventArgs.User, eventArgs.Dragged);
|
|
RaiseLocalEvent(eventArgs.Dragged, ev);
|
|
if (ev.Cancelled)
|
|
return false;
|
|
|
|
var valid = CheckDragDropOn(eventArgs);
|
|
|
|
foreach (var comp in EntityManager.GetComponents<IDragDropOn>(eventArgs.Target))
|
|
{
|
|
if (!comp.CanDragDropOn(eventArgs))
|
|
{
|
|
valid = false;
|
|
// dragDropOn.Add(comp);
|
|
continue;
|
|
}
|
|
|
|
valid = true;
|
|
break;
|
|
}
|
|
|
|
if (valid != true) return valid;
|
|
|
|
// Need at least one IDraggable to return true or else we can't do shit
|
|
valid = false;
|
|
|
|
foreach (var comp in EntityManager.GetComponents<IDraggable>(eventArgs.User))
|
|
{
|
|
if (!comp.CanDrop(eventArgs)) continue;
|
|
valid = true;
|
|
break;
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
_dragDropHelper.Update(frameTime);
|
|
}
|
|
}
|
|
}
|