Files
tbd-station-14/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.BasicEntity.cs
2022-07-14 19:45:27 -07:00

97 lines
3.3 KiB
C#

using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Systems;
public abstract partial class SharedGunSystem
{
protected virtual void InitializeBasicEntity()
{
SubscribeLocalEvent<BasicEntityAmmoProviderComponent, ComponentInit>(OnBasicEntityInit);
SubscribeLocalEvent<BasicEntityAmmoProviderComponent, TakeAmmoEvent>(OnBasicEntityTakeAmmo);
SubscribeLocalEvent<BasicEntityAmmoProviderComponent, GetAmmoCountEvent>(OnBasicEntityAmmoCount);
SubscribeLocalEvent<BasicEntityAmmoProviderComponent, ComponentGetState>(OnBasicEntityGetState);
SubscribeLocalEvent<BasicEntityAmmoProviderComponent, ComponentHandleState>(OnBasicEntityHandleState);
}
private void OnBasicEntityGetState(EntityUid uid, BasicEntityAmmoProviderComponent component, ref ComponentGetState args)
{
args.State = new BasicEntityAmmoProviderComponentState(component.Capacity, component.Count);
}
private void OnBasicEntityHandleState(EntityUid uid, BasicEntityAmmoProviderComponent component, ref ComponentHandleState args)
{
if (args.Current is BasicEntityAmmoProviderComponentState state)
{
component.Capacity = state.Capacity;
component.Count = state.Count;
}
}
private void OnBasicEntityInit(EntityUid uid, BasicEntityAmmoProviderComponent component, ComponentInit args)
{
if (component.Count is null)
{
component.Count = component.Capacity;
Dirty(component);
}
UpdateBasicEntityAppearance(component);
}
private void OnBasicEntityTakeAmmo(EntityUid uid, BasicEntityAmmoProviderComponent component, TakeAmmoEvent args)
{
for (int i = 0; i < args.Shots; i++)
{
if (component.Count <= 0)
return;
if (component.Count != null)
{
component.Count--;
}
var ent = Spawn(component.Proto, args.Coordinates);
args.Ammo.Add(EnsureComp<AmmoComponent>(ent));
}
UpdateBasicEntityAppearance(component);
Dirty(component);
}
private void OnBasicEntityAmmoCount(EntityUid uid, BasicEntityAmmoProviderComponent component, ref GetAmmoCountEvent args)
{
args.Capacity = component.Capacity ?? int.MaxValue;
args.Count = component.Count ?? int.MaxValue;
}
private void UpdateBasicEntityAppearance(BasicEntityAmmoProviderComponent component)
{
if (!Timing.IsFirstTimePredicted || !TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
appearance.SetData(AmmoVisuals.HasAmmo, component.Count != 0);
appearance.SetData(AmmoVisuals.AmmoCount, component.Count ?? int.MaxValue);
appearance.SetData(AmmoVisuals.AmmoMax, component.Capacity ?? int.MaxValue);
}
#region Public API
public bool UpdateBasicEntityAmmoCount(EntityUid uid, int count, BasicEntityAmmoProviderComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (count > component.Capacity)
return false;
component.Count = count;
Dirty(component);
UpdateBasicEntityAppearance(component);
return true;
}
#endregion
}