Files
tbd-station-14/Content.Server/Projectiles/SharedProjectileSystem.cs
2022-07-14 19:45:27 -07:00

74 lines
3.1 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Projectiles.Components;
using Content.Shared.Camera;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Projectiles;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Dynamics;
using GunSystem = Content.Server.Weapon.Ranged.Systems.GunSystem;
namespace Content.Server.Projectiles
{
[UsedImplicitly]
public sealed class ProjectileSystem : SharedProjectileSystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly GunSystem _guns = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ProjectileComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ProjectileComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, ProjectileComponent component, ref ComponentGetState args)
{
args.State = new ProjectileComponentState(component.Shooter, component.IgnoreShooter);
}
private void OnStartCollide(EntityUid uid, ProjectileComponent component, StartCollideEvent args)
{
// This is so entities that shouldn't get a collision are ignored.
if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
return;
var otherEntity = args.OtherFixture.Body.Owner;
var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
component.DamagedEntity = true;
if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
{
_adminLogger.Add(LogType.BulletHit,
HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
$"Projectile {ToPrettyString(component.Owner):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage");
}
_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
// Damaging it can delete it
if (HasComp<CameraRecoilComponent>(otherEntity))
{
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
_sharedCameraRecoil.KickCamera(otherEntity, direction);
}
if (component.DeleteOnCollide)
{
QueueDel(uid);
if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform))
{
RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates));
}
}
}
}
}